L L4D2node

ZSpawnCore

0x00a5adb0 · 2143 bytes · __regparm1

_ZL10ZSpawnCorei6Vector6QAngleibbb.isra.150

Decompiled

undefined (7 params)

/* ZSpawnCore(int, Vector, QAngle, int, bool, bool, bool) [clone .isra.150] */

bool __regparm1 ZSpawnCore(int param_1,CCSPlayer *param_2,float param_3,float param_4)

{
  float fVar1;
  undefined4 uVar2;
  CBaseEdict *this;
  bool bVar3;
  ZombieManager *pZVar4;
  float fVar5;
  float fVar6;
  undefined4 uVar7;
  CCSPlayer *this_00;
  int iVar8;
  int iVar9;
  TerrorNavArea *pTVar10;
  Infected *this_01;
  CBaseEntity *pCVar11;
  bool bVar12;
  int in_stack_0000001c;
  undefined4 in_stack_00000020;
  undefined4 in_stack_00000024;
  Vector *pVVar13;
  char local_f8;
  char local_f0;
  undefined4 local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  Vector local_d0 [12];
  Vector local_c4 [32];
  float local_a4;
  char local_99;
  CCSPlayer *local_7c;
  float local_78;
  float local_74;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_3c;
  undefined1 local_38;
  undefined1 local_37;
  
  uVar7 = in_stack_00000024;
  uVar2 = in_stack_00000020;
  fVar1 = *(float *)(ZombieSpawnHeight._28_4_ + 0x2c);
  if (param_1 == 10) {
    iVar8 = CDirector::GetCommonInfectedLimit(TheDirector);
    ZombieManager::SpawnMob(TheZombieManager,iVar8);
    return true;
  }
  iVar8 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  iVar9 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  local_6c = 0;
  local_68 = 0;
  local_64 = 0;
  local_3c = 0;
  local_37 = 0;
  local_4c = (*(float *)(iVar8 + 0x18) - *(float *)(iVar9 + 0xc)) * 0.5;
  local_48 = (*(float *)(iVar8 + 0x1c) - *(float *)(iVar9 + 0x10)) * 0.5;
  local_44 = (*(float *)(iVar8 + 0x20) - *(float *)(iVar9 + 0x14)) * 0.5;
  local_38 = local_48 * local_48 + local_4c * local_4c + local_44 * local_44 < 1e-06;
  local_5c = (*(float *)(iVar8 + 0x18) + *(float *)(iVar9 + 0xc)) * 0.5;
  local_7c = (CCSPlayer *)((float)param_2 + local_5c);
  local_58 = (*(float *)(iVar8 + 0x1c) + *(float *)(iVar9 + 0x10)) * 0.5;
  local_78 = param_3 + local_58;
  local_54 = (*(float *)(iVar8 + 0x20) + *(float *)(iVar9 + 0x14)) * 0.5;
  local_5c = -local_5c;
  local_58 = -local_58;
  local_74 = param_4 + local_54;
  local_54 = -local_54;
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)&local_e0,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,&local_7c,0x202420b,(CTraceFilterSimple *)&local_e0,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,local_c4,0xff,0xff,0,true,-1.0);
  }
  pVVar13 = (Vector *)&param_2;
  pTVar10 = (TerrorNavArea *)
            CNavMesh::GetNearestNavArea(TheNavMesh,pVVar13,false,10000.0,false,true,false);
  local_f0 = (char)uVar2;
  if (((local_99 != '\0') || (local_a4 < 1.0)) && (pTVar10 != (TerrorNavArea *)0x0)) {
    pVVar13 = (Vector *)pTVar10;
    TerrorNavArea::FindRandomSpot();
    param_4 = fVar1 + local_74;
    param_2 = local_7c;
    param_3 = local_78;
  }
  if ((param_1 == 0xb) || (param_1 == 7)) {
    if (local_f0 != '\0') {
      Warning("ragdoll flag is not implemented\n",pVVar13);
    }
    s_ManualSpawn = 1;
    if (param_1 != 7) {
      iVar8 = ZombieManager::SpawnWitchBride
                        (TheZombieManager,(Vector *)&param_2,(QAngle *)&stack0x00000010);
      s_ManualSpawn = 0;
      return iVar8 != 0;
    }
    iVar8 = ZombieManager::SpawnWitch
                      (TheZombieManager,(Vector *)&param_2,(QAngle *)&stack0x00000010);
    s_ManualSpawn = 0;
    return iVar8 != 0;
  }
  bVar12 = param_1 == 8;
  bVar3 = param_1 - 1U < 6;
  if (!bVar3 && !bVar12) {
    s_ManualSpawn = 1;
    pCVar11 = (CBaseEntity *)ZombieManager::SpawnCommonZombie(TheZombieManager,pTVar10,&param_2,0);
    if (pCVar11 == (CBaseEntity *)0x0) {
      iVar8 = CNavMesh::GetNearestNavArea
                        (TheNavMesh,(Vector *)&param_2,false,10000.0,false,true,false);
      if (iVar8 == 0) {
        s_ManualSpawn = 0;
        return false;
      }
      TerrorNavArea::FindRandomSpot();
      param_4 = fVar1 + local_74;
      param_2 = local_7c;
      param_3 = local_78;
      iVar8 = ZombieManager::SpawnCommonZombie(TheZombieManager,iVar8,&param_2,0);
      s_ManualSpawn = 0;
      return iVar8 != 0;
    }
    s_ManualSpawn = 0;
    if ((-1 < in_stack_0000001c) &&
       (this_01 = (Infected *)(**(code **)(*(int *)pCVar11 + 0x14c))(pCVar11), fVar6 = DAT_01053d50,
       fVar5 = DAT_01053d4c, fVar1 = vec3_origin, this_01 != (Infected *)0x0)) {
      if ((vec3_origin != *(float *)(this_01 + 0x1cdc)) ||
         ((DAT_01053d4c != *(float *)(this_01 + 0x1ce0) ||
          (DAT_01053d50 != *(float *)(this_01 + 0x1ce4))))) {
        if (this_01[0x6c] == (Infected)0x0) {
          this = *(CBaseEdict **)(this_01 + 0x30);
          if (this != (CBaseEdict *)0x0) {
            *(uint *)this = *(uint *)this | 0x101;
            iVar8 = CBaseEdict::GetChangeAccessor(this);
            *(undefined2 *)(iVar8 + 2) = 0;
          }
        }
        else {
          this_01[0x70] = (Infected)((byte)this_01[0x70] | 1);
        }
        *(float *)(this_01 + 0x1cdc) = fVar1;
        *(float *)(this_01 + 0x1ce0) = fVar5;
        *(float *)(this_01 + 0x1ce4) = fVar6;
      }
      Infected::RequestWound(this_01,in_stack_0000001c);
    }
    if (local_f0 != '\0') {
      CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c,pCVar11,pCVar11,10000.0,1,0);
      local_e0 = 0;
      local_dc = 0;
      local_d8 = 0x3f800000;
      (**(code **)(*(int *)pCVar11 + 0x4dc))(pCVar11,&local_7c,(CTraceFilterSimple *)&local_e0);
      return true;
    }
    return true;
  }
  if (local_f0 != '\0') {
    Warning("ragdoll flag is not implemented",pVVar13);
  }
  local_7c = (CCSPlayer *)0x0;
  local_78 = 0.0;
  local_74 = (float)param_1;
  ForEachTerrorPlayer<SpawnablePZScan>((SpawnablePZScan *)&local_7c);
  local_f8 = (char)uVar7;
  if ((local_7c != (CCSPlayer *)0x0) &&
     (CCSPlayer::State_Transition(local_7c,6), this_00 = local_7c, local_7c != (CCSPlayer *)0x0)) {
    if ((*(int *)(ZombieDebugTankSpawn._28_4_ + 0x30) == 0) && (param_1 == 8)) goto LAB_00a5b497;
    if (*(int *)(tank_raffle_debug._28_4_ + 0x30) == 0) {
      CCSPlayer::State_Transition(local_7c,0);
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this_00,(Vector *)&param_2);
      CBaseEntity::SetAbsAngles((CBaseEntity *)this_00,(QAngle *)&stack0x00000010);
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
      }
      pZVar4 = TheZombieManager;
      g_ZombieClass = param_1;
      *(undefined4 *)(TheZombieManager + 0x27c) = *(undefined4 *)(this_00 + 0x2e0);
      *(undefined4 *)(pZVar4 + 0x280) = *(undefined4 *)(this_00 + 0x2e4);
      uVar2 = *(undefined4 *)(this_00 + 0x2e8);
      pZVar4[0x288] = (ZombieManager)0x1;
      *(undefined4 *)(pZVar4 + 0x284) = uVar2;
      this_00[0x3fe1] = (CCSPlayer)0x1;
      *(undefined4 *)(this_00 + 0x3fe4) = 0xffffffff;
      *(undefined4 *)(this_00 + 0x3fe8) = 0xbf800000;
      (**(code **)(*(int *)this_00 + 100))(this_00);
      iVar8 = *(int *)(z_spawn_health._28_4_ + 0x30);
      if ((0 < iVar8) && (iVar8 != *(int *)(this_00 + 0x100))) {
        (**(code **)(*(int *)this_00 + 0x214))(this_00,this_00 + 0x100);
        *(int *)(this_00 + 0x100) = iVar8;
      }
      (**(code **)(*(int *)this_00 + 0x1dc))(this_00,&param_2,&stack0x00000010,&vec3_origin);
      TheZombieManager[0x288] = (ZombieManager)0x0;
      return bVar3 || bVar12;
    }
  }
  s_ManualSpawn = 1;
  if (!bVar12) {
    if ((pTVar10 != (TerrorNavArea *)0x0) && (local_f8 != '\0')) {
      iVar8 = ZombieManager::SpawnSpecial(TheZombieManager,param_1,pTVar10,&stack0x00000010);
      s_ManualSpawn = 0;
      return iVar8 != 0;
    }
    iVar8 = ZombieManager::SpawnSpecial(TheZombieManager,param_1,&param_2,&stack0x00000010);
    s_ManualSpawn = 0;
    return iVar8 != 0;
  }
LAB_00a5b497:
  s_ManualSpawn = 1;
  if ((pTVar10 == (TerrorNavArea *)0x0) || (local_f8 == '\0')) {
    pCVar11 = (CBaseEntity *)
              ZombieManager::SpawnTank
                        (TheZombieManager,(Vector *)&param_2,(QAngle *)&stack0x00000010);
  }
  else {
    pCVar11 = (CBaseEntity *)
              ZombieManager::SpawnTank(TheZombieManager,pTVar10,(QAngle *)&stack0x00000010,false);
  }
  CDirector::TryOfferingTankBot(TheDirector,pCVar11,true);
  s_ManualSpawn = 0;
  return pCVar11 != (CBaseEntity *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)