CBaseGrenade::BounceTouch
0x00414be0 · 1634 bytes · __thiscall
_ZN12CBaseGrenade11BounceTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBaseGrenade::BounceTouch(CBaseEntity*) */
void __thiscall CBaseGrenade::BounceTouch(CBaseGrenade *this,CBaseEntity *param_1)
{
CBaseEdict *pCVar1;
CBaseEntity *pCVar2;
undefined *puVar3;
int iVar4;
undefined4 *puVar5;
uint uVar6;
float fVar7;
float fVar8;
Vector local_dc [12];
undefined4 local_d0;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
undefined4 local_ac;
undefined1 local_a8;
undefined1 local_a7;
undefined2 local_a6;
undefined4 local_a4;
undefined4 local_a0;
undefined2 local_9c;
undefined1 local_9a;
undefined1 local_99;
undefined4 local_98;
undefined4 local_94;
undefined4 local_90;
undefined4 local_8c;
undefined2 local_88;
undefined2 local_86;
undefined4 local_84;
undefined4 local_80;
CTakeDamageInfo local_7c [108];
if (((byte)param_1[0x1b4] & 0x28) != 0) {
return;
}
pCVar2 = (CBaseEntity *)GetThrower(this);
if (param_1 == pCVar2) {
return;
}
if ((param_1[0x105] != (CBaseEntity)0x0) &&
(*(float *)(this + 0x17dc) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x17dc))) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if (100.0 < SQRT(*(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
*(float *)(this + 0x278) * *(float *)(this + 0x278) +
*(float *)(this + 0x274) * *(float *)(this + 0x274))) {
uVar6 = *(uint *)(this + 0x1a58);
if ((((uVar6 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar6 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
puVar5 = (undefined4 *)CBaseEntity::GetTouchTrace();
local_d0 = *puVar5;
local_a8 = *(undefined1 *)(puVar5 + 10);
local_cc = puVar5[1];
local_c8 = puVar5[2];
local_c4 = puVar5[3];
local_c0 = puVar5[4];
local_bc = puVar5[5];
local_b8 = puVar5[6];
local_b4 = puVar5[7];
local_b0 = puVar5[8];
local_ac = puVar5[9];
local_a7 = *(undefined1 *)((int)puVar5 + 0x29);
local_a4 = puVar5[0xb];
local_a6 = *(undefined2 *)((int)puVar5 + 0x2a);
local_a0 = puVar5[0xc];
local_9c = *(undefined2 *)(puVar5 + 0xd);
local_9a = *(undefined1 *)((int)puVar5 + 0x36);
local_99 = *(undefined1 *)((int)puVar5 + 0x37);
local_98 = puVar5[0xe];
local_94 = puVar5[0xf];
local_90 = puVar5[0x10];
local_8c = puVar5[0x11];
local_88 = *(undefined2 *)(puVar5 + 0x12);
local_86 = *(undefined2 *)((int)puVar5 + 0x4a);
local_84 = puVar5[0x13];
local_80 = puVar5[0x14];
ClearMultiDamage();
AngleVectors((QAngle *)(this + 0x3a8),local_dc,(Vector *)0x0,(Vector *)0x0);
uVar6 = *(uint *)(this + 0x1a58);
pCVar2 = (CBaseEntity *)0x0;
if (((uVar6 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar6 >> 0xc)) {
pCVar2 = *(CBaseEntity **)(puVar3 + 4);
}
CTakeDamageInfo::CTakeDamageInfo(local_7c,(CBaseEntity *)this,pCVar2,1.0,0x80,0);
uVar6 = *(uint *)(this + 0x14c);
if ((uVar6 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
uVar6 = *(uint *)(this + 0x14c);
}
if ((uVar6 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
CalculateMeleeDamageForce(local_7c,(Vector *)(this + 0x274),(Vector *)(this + 0x2e0),1.0);
CBaseEntity::DispatchTraceAttack
((CTakeDamageInfo *)param_1,(Vector *)local_7c,(CGameTrace *)local_dc);
ApplyMultiDamage();
}
fVar7 = *(float *)(gpGlobals + 0xc) + 1.0;
if (fVar7 != *(float *)(this + 0x17dc)) {
if (this[0x6c] == (CBaseGrenade)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseGrenade)((byte)this[0x70] | 1);
}
*(float *)(this + 0x17dc) = fVar7;
}
}
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if ((this[0x1a40] == (CBaseGrenade)0x0) &&
(SQRT(*(float *)(this + 0x278) * *(float *)(this + 0x278) +
*(float *)(this + 0x274) * *(float *)(this + 0x274) +
*(float *)(this + 0x27c) * 0.45 * *(float *)(this + 0x27c) * 0.45) <= 60.0)) {
fVar7 = *(float *)(this + 0x1a50);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CSoundEnt::InsertSound
(8,(Vector *)(this + 0x2e0),(int)(fVar7 * 2.5),0.3,(CBaseEntity *)this,0,
(CBaseEntity *)0x0);
this[0x1a40] = (CBaseGrenade)0x1;
}
if (((byte)this[0x150] & 1) == 0) {
(**(code **)(*(int *)this + 0x574))(this);
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
fVar7 = *(float *)(this + 0x468);
fVar8 = SQRT(*(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
*(float *)(this + 0x274) * *(float *)(this + 0x274) +
*(float *)(this + 0x278) * *(float *)(this + 0x278)) * 0.005;
if (fVar8 != fVar7) {
if (this[0x6c] == (CBaseGrenade)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseGrenade)((byte)this[0x70] | 1);
}
*(float *)(this + 0x468) = fVar8;
fVar7 = fVar8;
}
fVar8 = *(float *)(this + 0x528);
if (fVar8 < 0.0) {
fVar8 = fVar7;
if (1.0 < fVar7) {
LAB_00414fb0:
if (this[0x6c] == (CBaseGrenade)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseGrenade)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0x3f800000;
return;
}
}
else {
if (1.0 < fVar8) goto LAB_00414eb3;
fVar8 = (1.0 - fVar8) * fVar7;
if (1.0 < fVar8) {
if (fVar7 == 1.0) {
return;
}
goto LAB_00414fb0;
}
}
if (0.5 <= fVar8) {
return;
}
LAB_00414eb3:
if (fVar7 != 0.0) {
if (this[0x6c] == (CBaseGrenade)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseGrenade)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.