CBaseCombatCharacter::FindMissTarget
0x005f0470 · 531 bytes · __thiscall
_ZN20CBaseCombatCharacter14FindMissTargetEv
Decompiled
undefined (1 param)
/* CBaseCombatCharacter::FindMissTarget() */
CBaseEntity * __thiscall CBaseCombatCharacter::FindMissTarget(CBaseCombatCharacter *this)
{
char cVar1;
int *piVar2;
int iVar3;
CBaseEntity *pCVar4;
int iVar5;
int local_480;
float local_474;
float local_470;
float local_46c;
float local_468;
float local_464;
float local_460;
CFlaggedEntitiesEnum local_45c [64];
CBaseEntity *local_41c [259];
piVar2 = (int *)UTIL_GetLocalPlayer();
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_468 = *(float *)(this + 0x2e0) + 100.0;
local_474 = *(float *)(this + 0x2e0) - 100.0;
local_470 = *(float *)(this + 0x2e4) - 100.0;
local_464 = *(float *)(this + 0x2e4) + 100.0;
local_46c = *(float *)(this + 0x2e8) - 100.0;
local_460 = *(float *)(this + 0x2e8) + 100.0;
CFlaggedEntitiesEnum::CFlaggedEntitiesEnum(local_45c,local_41c,0x100,0);
iVar5 = 0;
iVar3 = UTIL_EntitiesInBox((Vector *)&local_474,(Vector *)&local_468,local_45c);
local_480 = 0;
if (0 < iVar3) {
do {
while ((pCVar4 = local_41c[iVar5], pCVar4 == (CBaseEntity *)0x0 ||
((piVar2 != (int *)0x0 &&
(cVar1 = (**(code **)(*piVar2 + 0x3c8))(piVar2,pCVar4), cVar1 == '\0'))))) {
LAB_005f05c8:
iVar5 = iVar5 + 1;
if (iVar5 == iVar3) goto LAB_005f062b;
}
if (0xf < local_480) goto LAB_005f0635;
pCVar4 = local_41c[iVar5];
if (*(char **)(pCVar4 + 0x7c) != "prop_dynamic") {
cVar1 = CBaseEntity::ClassMatchesComplex(pCVar4,"prop_dynamic");
pCVar4 = local_41c[iVar5];
if ((cVar1 == '\0') && (*(char **)(pCVar4 + 0x7c) != "prop_physics")) {
cVar1 = CBaseEntity::ClassMatchesComplex(pCVar4,"prop_physics");
pCVar4 = local_41c[iVar5];
if ((cVar1 == '\0') && (*(char **)(pCVar4 + 0x7c) != "physics_prop")) {
cVar1 = CBaseEntity::ClassMatchesComplex(pCVar4,"physics_prop");
if (cVar1 == '\0') goto LAB_005f05c8;
pCVar4 = local_41c[iVar5];
}
}
}
iVar5 = iVar5 + 1;
local_41c[local_480 + -0x10] = pCVar4;
local_480 = local_480 + 1;
} while (iVar5 != iVar3);
LAB_005f062b:
if (local_480 != 0) {
LAB_005f0635:
iVar3 = (**(code **)(*random_valve + 8))(random_valve,0,local_480 + -1);
return local_41c[iVar3 + -0x10];
}
}
return (CBaseEntity *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.