NDebugOverlay::Line
0x00442e70 · 694 bytes · __cdecl
_ZN13NDebugOverlay4LineERK6VectorS2_iiibf
Decompiled
undefined (7 params)
/* NDebugOverlay::Line(Vector const&, Vector const&, int, int, int, bool, float) */
void NDebugOverlay::Line(Vector *param_1,Vector *param_2,int param_3,int param_4,int param_5,
bool param_6,float param_7)
{
char cVar1;
CBasePlayer *this;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_28;
float local_24;
float local_20;
this = (CBasePlayer *)UTIL_GetListenServerHost();
if (this != (CBasePlayer *)0x0) {
cVar1 = (**(code **)(*g_pGameRules + 0x21c))(g_pGameRules);
if (cVar1 == '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar2 = *(float *)(this + 0x2e0);
fVar3 = *(float *)(this + 0x2e8);
fVar4 = *(float *)(this + 0x2e4);
if (9e+07 < (fVar2 - *(float *)param_1) * (fVar2 - *(float *)param_1) +
(fVar3 - *(float *)(param_1 + 8)) * (fVar3 - *(float *)(param_1 + 8)) +
(fVar4 - *(float *)(param_1 + 4)) * (fVar4 - *(float *)(param_1 + 4))) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar2 = *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e8);
}
if (9e+07 < (fVar2 - *(float *)param_2) * (fVar2 - *(float *)param_2) +
(fVar4 - *(float *)(param_2 + 4)) * (fVar4 - *(float *)(param_2 + 4)) +
(fVar3 - *(float *)(param_2 + 8)) * (fVar3 - *(float *)(param_2 + 8))) {
return;
}
}
CBasePlayer::EyeVectors(this,(Vector *)&local_28,(Vector *)0x0,(Vector *)0x0);
if (((byte)this[0x14d] & 8) == 0) {
fVar2 = *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e4);
fVar7 = *(float *)param_1 - fVar2;
fVar3 = *(float *)(this + 0x2e8);
fVar6 = *(float *)(param_1 + 4) - fVar4;
fVar5 = *(float *)(param_1 + 8) - fVar3;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar2 = *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e4);
fVar7 = *(float *)param_1 - fVar2;
fVar3 = *(float *)(this + 0x2e8);
fVar6 = *(float *)(param_1 + 4) - fVar4;
fVar5 = *(float *)(param_1 + 8) - fVar3;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar2 = *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e8);
}
}
if (((*(float *)(param_2 + 4) - fVar4) * local_24 + (*(float *)param_2 - fVar2) * local_28 +
(*(float *)(param_2 + 8) - fVar3) * local_20 < 0.0) &&
(fVar6 * local_24 + fVar7 * local_28 + fVar5 * local_20 < 0.0)) {
return;
}
}
if (debugoverlay != (int *)0x0) {
(**(code **)(*debugoverlay + 0xc))
(debugoverlay,param_1,param_2,param_3,param_4,param_5,param_6,param_7);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.