CFishPool::Spawn
0x006a6ba0 · 533 bytes · __thiscall
_ZN9CFishPool5SpawnEv
Decompiled
undefined (1 param)
/* CFishPool::Spawn() */
void __thiscall CFishPool::Spawn(CFishPool *this)
{
int iVar1;
undefined4 uVar2;
CFish *this_00;
undefined4 *puVar3;
uint uVar4;
longdouble lVar5;
float fVar6;
float fVar7;
undefined1 local_34 [12];
undefined4 local_28;
float local_24;
undefined4 local_20;
CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)Update);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
if (((byte)this[0x14d] & 8) == 0) {
fVar6 = *(float *)(this + 0x2e8);
fVar7 = fVar6 + 1000.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x2e8);
fVar7 = fVar6 + 1000.0;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
}
uVar4 = 0;
lVar5 = (longdouble)UTIL_WaterLevel((Vector *)(this + 0x2e0),fVar6,fVar7);
*(float *)(this + 0x458) = (float)lVar5;
if (0 < *(int *)(this + 0x44c)) {
do {
lVar5 = (longdouble)RandomFloat(0,0x43b40000);
local_28 = 0;
local_24 = (float)lVar5;
local_20 = 0;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
this_00 = (CFish *)CBaseEntity::Create("fish",(Vector *)(this + 0x2e0),(QAngle *)&local_28,
(CBaseEntity *)this);
CFish::Initialize(this_00,this,uVar4);
if (this_00 != (CFish *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
iVar1 = *(int *)(this + 0x46c);
uVar2 = *puVar3;
CUtlVector<CHandle<CFish>,CUtlMemory<CHandle<CFish>,int>>::GrowVector
((CUtlVector<CHandle<CFish>,CUtlMemory<CHandle<CFish>,int>> *)(this + 0x460),1);
CUtlVector<CHandle<CFish>,CUtlMemory<CHandle<CFish>,int>>::ShiftElementsRight
((CUtlVector<CHandle<CFish>,CUtlMemory<CHandle<CFish>,int>> *)(this + 0x460),iVar1
,1);
puVar3 = (undefined4 *)(*(int *)(this + 0x460) + iVar1 * 4);
if (puVar3 != (undefined4 *)0x0) {
*puVar3 = uVar2;
}
}
uVar4 = uVar4 + 1;
} while ((int)uVar4 < *(int *)(this + 0x44c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.