L L4D2node

CVomitJarProjectile::Detonate

0x00579bd0 · 911 bytes · __thiscall

_ZN19CVomitJarProjectile8DetonateEv

Decompiled

undefined (1 param)

/* CVomitJarProjectile::Detonate() */

void __thiscall CVomitJarProjectile::Detonate(CVomitJarProjectile *this)

{
  char cVar1;
  CGameTrace *this_00;
  float fVar2;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [12];
  float local_58;
  undefined4 local_54;
  undefined4 local_50;
  byte local_2e;
  
  this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
  if (((byte)this_00[0x42] & 4) != 0) {
    return;
  }
  cVar1 = CGameTrace::DidHitWorld(this_00);
  if (cVar1 == '\0') {
    if (((byte)this[0x14d] & 8) == 0) {
      local_c4 = *(float *)(this + 0x2e8);
      local_bc = 0.0;
      local_b4 = local_c4 - 999999.9;
      fVar2 = 0.0;
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_b8 = 0.0;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_c4 = *(float *)(this + 0x2e8);
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_b4 = local_c4 - 999999.9;
      if (((byte)this[0x14d] & 8) == 0) {
        local_bc = 0.0;
        fVar2 = local_bc;
        local_b8 = local_bc;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_bc = local_cc - *(float *)(this + 0x2e0);
        local_c4 = *(float *)(this + 0x2e8);
        local_b8 = local_c8 - *(float *)(this + 0x2e4);
        fVar2 = local_b8 * local_b8 + local_bc * local_bc;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
      }
    }
    local_c4 = local_c4 + 10.0;
    local_b4 = local_b4 - local_c4;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b4 * local_b4 + fVar2 != 0.0;
    local_88 = 1;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if ((local_2e & 4) != 0) {
      return;
    }
    local_dc = *(undefined4 *)(this_00 + 0xc);
    local_d8 = *(undefined4 *)(this_00 + 0x10);
    local_d4 = *(undefined4 *)(this_00 + 0x14);
    local_cc = local_58;
    local_c8 = (float)local_54;
    local_c4 = (float)local_50;
  }
  else {
    local_dc = *(undefined4 *)(this_00 + 0xc);
    local_d8 = *(undefined4 *)(this_00 + 0x10);
    local_d4 = *(undefined4 *)(this_00 + 0x14);
    local_cc = *(float *)(this_00 + 0x18);
    local_c8 = *(float *)(this_00 + 0x1c);
    local_c4 = *(float *)(this_00 + 0x20);
  }
  CBaseEntity::EmitSound((CBaseEntity *)this,"CedaJar.Explode",0.0,(float *)0x0);
  ExplodeVomit(this,local_dc,local_d8,local_d4,local_cc,local_c8,local_c4);
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)