CVomitJarProjectile::Detonate
0x00579bd0 · 911 bytes · __thiscall
_ZN19CVomitJarProjectile8DetonateEv
Decompiled
undefined (1 param)
/* CVomitJarProjectile::Detonate() */
void __thiscall CVomitJarProjectile::Detonate(CVomitJarProjectile *this)
{
char cVar1;
CGameTrace *this_00;
float fVar2;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [12];
float local_58;
undefined4 local_54;
undefined4 local_50;
byte local_2e;
this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
if (((byte)this_00[0x42] & 4) != 0) {
return;
}
cVar1 = CGameTrace::DidHitWorld(this_00);
if (cVar1 == '\0') {
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
local_b4 = local_c4 - 999999.9;
fVar2 = 0.0;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b8 = 0.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 999999.9;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
fVar2 = local_bc;
local_b8 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar2 = local_b8 * local_b8 + local_bc * local_bc;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
}
local_c4 = local_c4 + 10.0;
local_b4 = local_b4 - local_c4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + fVar2 != 0.0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((local_2e & 4) != 0) {
return;
}
local_dc = *(undefined4 *)(this_00 + 0xc);
local_d8 = *(undefined4 *)(this_00 + 0x10);
local_d4 = *(undefined4 *)(this_00 + 0x14);
local_cc = local_58;
local_c8 = (float)local_54;
local_c4 = (float)local_50;
}
else {
local_dc = *(undefined4 *)(this_00 + 0xc);
local_d8 = *(undefined4 *)(this_00 + 0x10);
local_d4 = *(undefined4 *)(this_00 + 0x14);
local_cc = *(float *)(this_00 + 0x18);
local_c8 = *(float *)(this_00 + 0x1c);
local_c4 = *(float *)(this_00 + 0x20);
}
CBaseEntity::EmitSound((CBaseEntity *)this,"CedaJar.Explode",0.0,(float *)0x0);
ExplodeVomit(this,local_dc,local_d8,local_d4,local_cc,local_c8,local_c4);
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.