CEnvGunfire::ShootThink
0x00673810 · 2215 bytes · __thiscall
_ZN11CEnvGunfire10ShootThinkEv
Decompiled
undefined (1 param)
/* CEnvGunfire::ShootThink() */
void __thiscall CEnvGunfire::ShootThink(CEnvGunfire *this)
{
CEnvGunfire *pCVar1;
uint uVar2;
undefined *puVar3;
longdouble lVar4;
longdouble lVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
char *pcVar10;
float local_118;
float local_114;
float local_110;
CTraceFilterSimple local_10c [16];
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
float local_44;
uVar2 = *(uint *)(this + 0x48c);
if ((((uVar2 == 0xffffffff) ||
(puVar3 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar3 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) {
StopShooting(this);
}
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(this + 0x450) + *(float *)(gpGlobals + 0xc),(char *)0x0)
;
UpdateTarget(this);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_118 = *(float *)(this + 0x474) - *(float *)(this + 0x2e0);
local_114 = *(float *)(this + 0x478) - *(float *)(this + 0x2e4);
local_110 = *(float *)(this + 0x47c) - *(float *)(this + 0x2e8);
VectorNormalize((Vector *)&local_118);
local_fc = local_118;
local_f8 = local_114;
local_f4 = local_110;
VectorVectors((Vector *)&local_fc,(Vector *)&local_f0,(Vector *)&local_e4);
fVar7 = 0.0;
if (0.0 <= *(float *)(this + 0x484)) {
fVar7 = *(float *)(this + 0x484);
}
if (1.0 <= fVar7) {
fVar7 = 1.0;
}
fVar7 = *(float *)(ai_shot_bias_min._28_4_ + 0x2c) +
fVar7 * (*(float *)(ai_shot_bias_max._28_4_ + 0x2c) -
*(float *)(ai_shot_bias_min._28_4_ + 0x2c));
fVar9 = ABS(fVar7) * 0.5;
do {
lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
fVar6 = (float)lVar5 * (1.0 - fVar9) + (float)lVar4 * fVar9;
lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
fVar8 = (float)lVar5 * (1.0 - fVar9) + (float)lVar4 * fVar9;
if (fVar7 < 0.0) {
if (fVar6 < 0.0) {
fVar6 = -1.0 - fVar6;
}
else {
fVar6 = 1.0 - fVar6;
}
if (fVar8 < 0.0) {
fVar8 = -1.0 - fVar8;
}
else {
fVar8 = 1.0 - fVar8;
}
}
} while (1.0 < fVar8 * fVar8 + fVar6 * fVar6);
fVar8 = fVar8 * *(float *)(this + 0x46c);
fVar6 = fVar6 * *(float *)(this + 0x468);
local_118 = local_e4 * fVar8 + local_f0 * fVar6 + local_fc;
local_114 = local_e0 * fVar8 + local_ec * fVar6 + local_f8;
local_110 = fVar8 * local_dc + fVar6 * local_e8 + local_f4;
local_d8 = local_118;
local_d4 = local_114;
local_d0 = local_110;
if (this[0x488] == (CEnvGunfire)0x0) {
fVar7 = *(float *)(this + 0x480);
fVar6 = local_118 * fVar7;
fVar9 = local_114 * fVar7;
fVar7 = local_110 * fVar7;
uVar2 = 0;
if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
uVar2 = *(uint *)(this + 0x14c) & 0x800;
}
pcVar10 = *(char **)(this + 0x458);
local_c8 = fVar9 + *(float *)(this + 0x2e4);
local_c4 = fVar7 + *(float *)(this + 0x2e8);
local_cc = fVar6 + *(float *)(this + 0x2e0);
}
else {
fVar6 = local_118 * 8192.0;
fVar9 = local_114 * 8192.0;
fVar7 = local_110 * 8192.0;
if (((byte)this[0x14d] & 8) == 0) {
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_c4 = *(float *)(this + 0x2e8);
fVar6 = fVar6 + local_cc;
fVar9 = fVar9 + local_c8;
fVar7 = fVar7 + local_c4;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
fVar6 = fVar6 + local_cc;
local_c4 = *(float *)(this + 0x2e8);
fVar9 = fVar9 + local_c8;
fVar7 = fVar7 + local_c4;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_c4 = *(float *)(this + 0x2e8);
}
}
local_bc = fVar6 - local_cc;
local_b4 = fVar7 - local_c4;
local_b8 = fVar9 - local_c8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_10c,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_10c,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
(**(code **)(*(int *)this + 0x1f0))(this,local_70,2);
}
pcVar10 = *(char **)(this + 0x458);
uVar2 = *(uint *)(this + 0x14c) & 0x800;
local_c8 = local_60;
local_c4 = local_5c;
local_cc = local_64;
}
if (pcVar10 == (char *)0x0) {
if (uVar2 != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
pcVar10 = (char *)0x0;
}
else if (uVar2 != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_Tracer((Vector *)(this + 0x2e0),(Vector *)&local_cc,0,-1,5000.0,true,pcVar10,0);
pcVar10 = "";
if (*(char **)(this + 0x454) != (char *)0x0) {
pcVar10 = *(char **)(this + 0x454);
}
CBaseEntity::EmitSound((CBaseEntity *)this,pcVar10,0.0,(float *)0x0);
pCVar1 = this + 0x460;
*(int *)pCVar1 = *(int *)pCVar1 + -1;
if (*(int *)pCVar1 == 0) {
StartShooting(this);
fVar7 = *(float *)(gpGlobals + 0xc);
lVar4 = (longdouble)
(**(code **)(*random_valve + 4))
(random_valve,*(undefined4 *)(this + 0x448),*(undefined4 *)(this + 0x44c));
CBaseEntity::SetNextThink((CBaseEntity *)this,(float)lVar4 + fVar7,(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.