L L4D2node

UTIL_ParentToWorldSpace

0x00b2f080 · 423 bytes · __cdecl

_Z23UTIL_ParentToWorldSpaceP11CBaseEntityR6VectorR6QAngle

Decompiled

undefined (3 params)

/* UTIL_ParentToWorldSpace(CBaseEntity*, Vector&, QAngle&) */

void UTIL_ParentToWorldSpace(CBaseEntity *param_1,Vector *param_2,QAngle *param_3)

{
  uint uVar1;
  undefined4 *puVar2;
  undefined *puVar3;
  matrix3x4_t local_dc [48];
  matrix3x4_t local_ac [48];
  matrix3x4_t local_7c [48];
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (param_1 != (CBaseEntity *)0x0) {
    AngleMatrix(param_3,local_dc);
    MatrixSetColumn(param_2,3,local_dc);
    uVar1 = *(uint *)(param_1 + 0x180);
    if ((((uVar1 == 0xffffffff) ||
         (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) {
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_1);
      }
      local_4c = *(undefined4 *)(param_1 + 0x28c);
      local_48 = *(undefined4 *)(param_1 + 0x290);
      local_44 = *(undefined4 *)(param_1 + 0x294);
      local_40 = *(undefined4 *)(param_1 + 0x298);
      local_3c = *(undefined4 *)(param_1 + 0x29c);
      local_38 = *(undefined4 *)(param_1 + 0x2a0);
      local_34 = *(undefined4 *)(param_1 + 0x2a4);
      local_30 = *(undefined4 *)(param_1 + 0x2a8);
      local_2c = *(undefined4 *)(param_1 + 0x2ac);
      local_28 = *(undefined4 *)(param_1 + 0x2b0);
      local_24 = *(undefined4 *)(param_1 + 0x2b4);
      local_20 = *(undefined4 *)(param_1 + 0x2b8);
    }
    else {
      puVar2 = (undefined4 *)CBaseEntity::GetParentToWorldTransform(param_1,local_ac);
      local_4c = *puVar2;
      local_48 = puVar2[1];
      local_44 = puVar2[2];
      local_40 = puVar2[3];
      local_3c = puVar2[4];
      local_38 = puVar2[5];
      local_34 = puVar2[6];
      local_30 = puVar2[7];
      local_2c = puVar2[8];
      local_28 = puVar2[9];
      local_24 = puVar2[10];
      local_20 = puVar2[0xb];
    }
    ConcatTransforms((matrix3x4_t *)&local_4c,local_dc,local_7c);
    MatrixGetColumn(local_7c,3,param_2);
    MatrixAngles(local_7c,(float *)param_3);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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