CBaseProp::Precache
0x007fcf40 · 447 bytes · __thiscall
_ZN9CBaseProp8PrecacheEv
Decompiled
undefined (1 param)
/* CBaseProp::Precache() */
void __thiscall CBaseProp::Precache(CBaseProp *this)
{
CBaseEdict *this_00;
char *pcVar1;
undefined1 *puVar2;
int iVar3;
int iVar4;
double dVar5;
double dVar6;
char *local_20 [4];
(**(code **)(*(int *)this + 0x20))(local_20,this);
if (local_20[0] != (char *)0x0) goto LAB_007fcf65;
if (((byte)this[0x14d] & 8) == 0) {
dVar6 = (double)*(float *)(this + 0x2e8);
LAB_007fcfc8:
dVar5 = (double)*(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
dVar6 = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) == 0) goto LAB_007fcfc8;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
dVar5 = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
puVar2 = *(undefined1 **)(this + 0x7c);
if (puVar2 == (undefined1 *)0x0) {
puVar2 = &DAT_00d539c2;
}
Msg("%s at (%.3f, %.3f, %.3f) has no model name!\n",puVar2,(double)*(float *)(this + 0x2e0),dVar5,
dVar6);
AllocPooledString((char *)local_20);
pcVar1 = local_20[0];
*(char **)(this + 0x260) = local_20[0];
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
if (pcVar1 == (char *)0x0) {
pcVar1 = "";
}
iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,pcVar1);
if (iVar3 != *(int *)(this + 0xf4)) {
if (this[0x6c] == (CBaseProp)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseProp)((byte)this[0x70] | 1);
}
*(int *)(this + 0xf4) = iVar3;
}
LAB_007fcf65:
(**(code **)(*(int *)this + 0x20))(local_20,this);
pcVar1 = "";
if (local_20[0] != (char *)0x0) {
pcVar1 = local_20[0];
}
CBaseEntity::PrecacheModel(pcVar1);
CBaseEntity::PrecacheScriptSound("Metal.SawbladeStick");
CBaseEntity::PrecacheScriptSound("PropaneTank.Burst");
CBaseAnimating::Precache();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.