InfectedDying::OnShoved
0x00a32190 · 116 bytes · __cdecl
_ZN13InfectedDying8OnShovedEP8InfectedP11CBaseEntity
Decompiled
undefined (2 params)
/* InfectedDying::OnShoved(Infected*, CBaseEntity*) */
Infected * InfectedDying::OnShoved(Infected *param_1,CBaseEntity *param_2)
{
Infected *in_stack_0000000c;
CBaseEntity *in_stack_00000010;
if (((byte)in_stack_00000010[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000010);
}
ComputeShoveForce((InfectedDying *)param_2,in_stack_0000000c,(Vector *)(in_stack_00000010 + 0x2e0)
);
BecomeRagdoll((InfectedDying *)param_2,in_stack_0000000c);
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.