FindPassableSpace
0x00643800 · 276 bytes · __regparm3
_ZL17FindPassableSpaceP11CBaseEntityjRK6VectorfRS1_
Decompiled
undefined (5 params)
/* FindPassableSpace(CBaseEntity*, unsigned int, Vector const&, float, Vector&) */
undefined4 __regparm3
FindPassableSpace(CBaseEntity *param_1,uint param_2,Vector *param_3,float param_4,Vector *param_5)
{
char cVar1;
int iVar2;
float in_XMM0_Da;
float local_28;
float local_24;
float local_20;
iVar2 = 100;
while( true ) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
local_28 = *(float *)param_3 * in_XMM0_Da + *(float *)(param_1 + 0x2e0);
local_24 = *(float *)(param_3 + 4) * in_XMM0_Da + *(float *)(param_1 + 0x2e4);
local_20 = in_XMM0_Da * *(float *)(param_3 + 8) + *(float *)(param_1 + 0x2e8);
CBaseEntity::SetAbsOrigin(param_1,(Vector *)&local_28);
cVar1 = TestEntityPosition(param_1,param_2);
if (cVar1 != '\0') break;
iVar2 = iVar2 + -1;
if (iVar2 == 0) {
return 0;
}
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
*(undefined4 *)param_4 = *(undefined4 *)(param_1 + 0x2e0);
*(undefined4 *)((int)param_4 + 4) = *(undefined4 *)(param_1 + 0x2e4);
*(undefined4 *)((int)param_4 + 8) = *(undefined4 *)(param_1 + 0x2e8);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.