CTerrorPlayer::UpdateZombieClassState
0x009a23b0 · 1563 bytes · __thiscall
_ZN13CTerrorPlayer22UpdateZombieClassStateEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateZombieClassState() */
void __thiscall CTerrorPlayer::UpdateZombieClassState(CTerrorPlayer *this)
{
code *pcVar1;
char cVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
CBaseEntity *pCVar6;
longdouble lVar7;
float local_28;
float local_24;
float local_20;
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar3 == 3) {
if (0.0 < *(float *)(this + 0x3f8c)) {
lVar7 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x3f8c) <= (float)lVar7) {
if (*(float *)(this + 0x3f8c) != -1.0) {
(**(code **)(*(int *)(this + 0x3f84) + 4))(this + 0x3f84,this + 0x3f8c);
*(undefined4 *)(this + 0x3f8c) = 0xbf800000;
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 8)) &&
(cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')) &&
(piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"spawned_as_tank",0,0), piVar4 != (int *)0x0
)) {
pcVar1 = *(code **)(*piVar4 + 0x30);
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar4,"userid",uVar5);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
}
}
}
lVar7 = (longdouble)CountdownTimer::Now();
if (((*(float *)(this + 0x2e94) <= (float)lVar7) &&
(cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0')) &&
(cVar2 = (**(code **)(*(int *)this + 0x558))(this), cVar2 == '\0')) {
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 0.25 != *(float *)(this + 0x2e94)) {
(**(code **)(*(int *)(this + 0x2e8c) + 4))(this + 0x2e8c,this + 0x2e94);
*(float *)(this + 0x2e94) = (float)lVar7 + 0.25;
}
if (*(float *)(this + 0x2e90) != 0.25) {
(**(code **)(*(int *)(this + 0x2e8c) + 4))(this + 0x2e8c,this + 0x2e90);
*(undefined4 *)(this + 0x2e90) = 0x3e800000;
}
iVar3 = *(int *)(this + 0x2e88);
if (iVar3 == 1) {
if (*(int *)(ZombieStateDebug._28_4_ + 0x30) != 0) {
pcVar1 = *(code **)(*engine + 0xbc);
uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(*pcVar1)(engine,iVar3 + 0xc,"Player %s, state Alert.",uVar5);
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 2)) &&
(pCVar6 = (CBaseEntity *)
CDirectorTacticalServices::GetClosestSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),
(CBaseCombatCharacter *)this,true,true),
pCVar6 != (CBaseEntity *)0x0)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (((byte)pCVar6[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar6);
}
local_28 = *(float *)(pCVar6 + 0x2e0) - *(float *)(this + 0x2e0);
local_24 = *(float *)(pCVar6 + 0x2e4) - *(float *)(this + 0x2e4);
local_20 = *(float *)(pCVar6 + 0x2e8) - *(float *)(this + 0x2e8);
VectorNormalize((Vector *)&local_28);
if (local_20 < -0.7071) {
return;
}
}
if ((0.0 < *(float *)(this + 0x3120)) &&
(lVar7 = (longdouble)IntervalTimer::Now(),
(float)lVar7 - *(float *)(this + 0x3120) <= 5.0)) {
return;
}
}
else {
if (iVar3 != 2) {
if (iVar3 != 0) {
return;
}
if (*(int *)(ZombieStateDebug._28_4_ + 0x30) != 0) {
pcVar1 = *(code **)(*engine + 0xbc);
uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(*pcVar1)(engine,iVar3 + 0xc,"Player %s, state normal.",uVar5);
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 2)) &&
(pCVar6 = (CBaseEntity *)
CDirectorTacticalServices::GetClosestSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),
(CBaseCombatCharacter *)this,true,true),
pCVar6 != (CBaseEntity *)0x0)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (((byte)pCVar6[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar6);
}
local_28 = *(float *)(pCVar6 + 0x2e0) - *(float *)(this + 0x2e0);
local_24 = *(float *)(pCVar6 + 0x2e4) - *(float *)(this + 0x2e4);
local_20 = *(float *)(pCVar6 + 0x2e8) - *(float *)(this + 0x2e8);
VectorNormalize((Vector *)&local_28);
if (local_20 < -0.7071) {
SetClassState(this,1);
}
}
if (*(float *)(this + 0x3120) <= 0.0) {
return;
}
lVar7 = (longdouble)IntervalTimer::Now();
if (1.0 <= (float)lVar7 - *(float *)(this + 0x3120)) {
return;
}
SetClassState(this,1);
return;
}
if (*(int *)(ZombieStateDebug._28_4_ + 0x30) != 0) {
pcVar1 = *(code **)(*engine + 0xbc);
uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(*pcVar1)(engine,iVar3 + 0xc,"Player %s, state ENGAGED.",uVar5);
}
if ((0.0 < *(float *)(this + 0x3120)) &&
(lVar7 = (longdouble)IntervalTimer::Now(),
(float)lVar7 - *(float *)(this + 0x3120) <= 25.0)) {
return;
}
}
SetClassState(this,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.