CEntityFlame::Create
0x0067a610 · 707 bytes · __cdecl
_ZN12CEntityFlame6CreateEP11CBaseEntityffb
Decompiled
undefined (4 params)
/* CEntityFlame::Create(CBaseEntity*, float, float, bool) */
CBaseEntity * CEntityFlame::Create(CBaseEntity *param_1,float param_2,float param_3,bool param_4)
{
CBaseEntity *pCVar1;
float fVar2;
float fVar3;
CBaseEdict *pCVar4;
CBaseEntity *this;
int iVar5;
float *pfVar6;
float fVar7;
undefined1 local_24 [20];
this = (CBaseEntity *)CreateEntityByName("entityflame",-1,true);
if (this == (CBaseEntity *)0x0) {
this = (CBaseEntity *)0x0;
}
else {
if (param_3 <= 0.0) {
pCVar1 = param_1 + 0x194;
pfVar6 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 8))(pCVar1);
fVar7 = *pfVar6;
pfVar6 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 4))(pCVar1);
fVar2 = *pfVar6;
iVar5 = (**(code **)(*(int *)(param_1 + 0x194) + 8))(pCVar1);
fVar3 = *(float *)(iVar5 + 4);
iVar5 = (**(code **)(*(int *)(param_1 + 0x194) + 4))(pCVar1);
param_3 = (((fVar3 + fVar7) - *(float *)(iVar5 + 4)) - fVar2) * 0.5;
if (param_3 <= 16.0) {
param_3 = 16.0;
}
}
if (param_3 != *(float *)(this + 0x448)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x448) = param_3;
}
(**(code **)(*(int *)this + 100))(this);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
UTIL_SetOrigin(this,(Vector *)(param_1 + 0x2e0),false);
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)FlameThink);
CBaseEntity::SetNextThink(this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
AttachToEntity((CEntityFlame *)this,param_1);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x80;
CBaseEntity::DispatchUpdateTransmitState(this);
if ((CBaseEntity)param_4 != this[0x44c]) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
this[0x44c] = (CBaseEntity)param_4;
}
fVar7 = (float)(~-(uint)(0.0 < param_2) & 0x40000000 | (uint)param_2 & -(uint)(0.0 < param_2)) +
*(float *)(gpGlobals + 0xc);
if (fVar7 != *(float *)(this + 0x458)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x458) = fVar7;
}
(**(code **)(*(int *)this + 0x94))(this);
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.