ChargerEvade::OnStart
0x00a8cbb0 · 1815 bytes · __thiscall
_ZN12ChargerEvade7OnStartEP7ChargerP6ActionIS0_E
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ChargerEvade::OnStart(Charger*, Action<Charger>*) */
ChargerEvade * __thiscall ChargerEvade::OnStart(ChargerEvade *this,Charger *param_1,Action *param_2)
{
Vector *pVVar1;
INextBot *pIVar2;
uint *puVar3;
CNavArea CVar4;
char cVar5;
bool bVar6;
int *piVar7;
CNavArea *pCVar8;
CBaseEntity *pCVar9;
int iVar10;
Path *this_00;
Vector *pVVar11;
CNavArea *pCVar12;
int iVar13;
int iVar14;
Charger *pCVar15;
longdouble lVar16;
CNavArea *local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_68;
undefined4 local_64;
int local_60;
float local_5c;
float local_58;
float local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
EscapeScan local_44 [4];
int local_40;
int local_3c;
undefined **local_34;
INextBot *local_30;
CBaseEntity *local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
piVar7 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
(**(code **)(*piVar7 + 0x10c))(piVar7,2);
(**(code **)(*piVar7 + 0xec))(piVar7,0);
EscapeScan::EscapeScan(local_44,(BossZombiePlayerBot *)param_2);
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
pCVar8 = (CNavArea *)(**(code **)(*(int *)param_2 + 0x52c))(param_2);
SearchSurroundingAreas<EscapeScan>(pCVar8,(Vector *)(param_2 + 0x2e0),local_44,1800.0,0,-1);
if ((local_40 == 0) || (local_3c != 0)) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Noplace to evade to!";
return this;
}
local_34 = &PTR_operator___00d20e60;
*(int *)(param_1 + 0x34) = local_40;
pIVar2 = (INextBot *)(param_2 + 0x4028);
local_30 = pIVar2;
local_28 = (**(code **)(*(int *)(param_2 + 0x4028) + 0xc0))(pIVar2);
pCVar9 = (CBaseEntity *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
iVar10 = (**(code **)(*(int *)pCVar9 + 0x14c))(pCVar9);
if (iVar10 == 0) {
local_24 = 0x3f800000;
}
else {
local_24 = *(undefined4 *)(iVar10 + 0x1cec);
}
cVar5 = (**(code **)(*(int *)pCVar9 + 0x16c))(pCVar9);
local_2c = (CBaseEntity *)0x0;
if (cVar5 != '\0') {
local_2c = pCVar9;
}
iVar10 = CBaseEntity::GetTeamNumber(pCVar9);
local_20 = 9;
if (iVar10 == 3) {
local_20 = (**(code **)(*(int *)pCVar9 + 0x544))(pCVar9);
}
local_74 = 0;
local_70 = 0;
iVar10 = *(int *)(param_1 + 0x34);
pVVar1 = (Vector *)(iVar10 + 0x2c);
this_00 = (Path *)(param_1 + 0x38);
if (_towlower == 0) {
local_60 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_74,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
&Path::Compute<InfectedPathCost>(INextBot*,Vector_const&,InfectedPathCost&,float)::
tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
local_60 = _towlower;
}
iVar14 = _DAT_0105db00;
local_68 = local_74;
local_64 = local_70;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00a8d126 to 00a8d186 has its CatchHandler @ 00a8d2e7 */
iVar13 = ThreadGetCurrentId();
if (iVar14 == iVar13) {
if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
}
puVar3 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar3 = *puVar3 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00a8cdb5 to 00a8d07d has its CatchHandler @ 00a8d2fc */
(**(code **)(*(int *)(param_1 + 0x38) + 0x48))(this_00);
pVVar11 = (Vector *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xd4))(pIVar2);
piVar7 = (int *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
pCVar8 = (CNavArea *)(**(code **)(*piVar7 + 0x52c))(piVar7);
if (pCVar8 == (CNavArea *)0x0) {
/* try { // try from 00a8d289 to 00a8d2e1 has its CatchHandler @ 00a8d2fc */
(**(code **)(*(int *)(param_1 + 0x38) + 100))(this_00,pIVar2,2);
goto LAB_00a8d07e;
}
pCVar12 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,pVVar1,true,200.0,true,true,false);
if (pCVar8 != pCVar12) {
local_5c = *(float *)(iVar10 + 0x2c);
local_58 = *(float *)(iVar10 + 0x30);
local_54 = *(float *)(iVar10 + 0x34);
if (pCVar12 == (CNavArea *)0x0) {
CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_5c,&local_54,(Vector *)0x0);
}
else {
lVar16 = (longdouble)CNavArea::GetZ(pCVar12,local_5c,local_58);
local_54 = (float)lVar16;
}
pCVar9 = (CBaseEntity *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
if (((byte)pCVar9[0x14d] & 8) != 0) {
/* try { // try from 00a8d1f0 to 00a8d256 has its CatchHandler @ 00a8d2fc */
CBaseEntity::CalcAbsolutePosition(pCVar9);
}
local_50 = *(undefined4 *)(pCVar9 + 0x2e0);
local_78 = (CNavArea *)0x0;
local_4c = *(undefined4 *)(pCVar9 + 0x2e4);
local_48 = *(undefined4 *)(pCVar9 + 0x2e8);
pCVar9 = (CBaseEntity *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
iVar10 = CBaseEntity::GetTeamNumber(pCVar9);
bVar6 = NavAreaBuildPath<InfectedPathCost>
(pCVar8,pCVar12,(Vector *)&local_50,pVVar1,(InfectedPathCost *)&local_34,
&local_78,0.0,iVar10,false);
if (local_78 == (CNavArea *)0x0) goto LAB_00a8d07e;
if (pCVar8 != local_78) {
iVar10 = 1;
pCVar12 = local_78;
do {
pCVar12 = *(CNavArea **)(pCVar12 + 0x78);
if (pCVar12 == (CNavArea *)0x0) break;
iVar10 = iVar10 + 1;
} while (pCVar8 != pCVar12);
if (iVar10 < 0x100) {
if (iVar10 == 1) goto LAB_00a8d29e;
*(int *)(param_1 + 0x443c) = iVar10;
}
else {
iVar10 = 0xff;
*(undefined4 *)(param_1 + 0x443c) = 0xff;
}
pCVar8 = local_78;
iVar14 = iVar10;
pCVar15 = param_1 + (iVar10 + -1) * 0x44 + 0x3c;
do {
*(CNavArea **)pCVar15 = pCVar8;
iVar14 = iVar14 + -1;
CVar4 = pCVar8[0x7c];
*(undefined4 *)(pCVar15 + 0x18) = 0;
*(uint *)(pCVar15 + 4) = (byte)CVar4 & 0xf;
pCVar8 = *(CNavArea **)(pCVar8 + 0x78);
if (pCVar8 == (CNavArea *)0x0) break;
pCVar15 = pCVar15 + -0x44;
} while (iVar14 != 0);
iVar10 = iVar10 * 0x44;
*(CNavArea **)(param_1 + iVar10 + 0x3c) = local_78;
*(float *)(this_00 + iVar10 + 0xc) = local_5c;
*(float *)(this_00 + iVar10 + 0x10) = local_58;
*(float *)(this_00 + iVar10 + 0x14) = local_54;
iVar10 = *(int *)(param_1 + 0x443c);
*(undefined4 *)(param_1 + iVar10 * 0x44 + 0x50) = 0;
*(undefined4 *)(param_1 + iVar10 * 0x44 + 0x40) = 9;
*(undefined4 *)(param_1 + iVar10 * 0x44 + 0x54) = 0;
*(int *)(param_1 + 0x443c) = iVar10 + 1;
cVar5 = Path::ComputePathDetails(this_00,pIVar2,pVVar11);
if (cVar5 == '\0') {
(**(code **)(*(int *)(param_1 + 0x38) + 0x48))(this_00);
(**(code **)(*(int *)(param_1 + 0x38) + 100))(this_00,pIVar2,2);
}
else {
Path::Optimize((INextBot *)this_00);
Path::PostProcess(this_00);
(**(code **)(*(int *)(param_1 + 0x38) + 100))(this_00,pIVar2,!bVar6);
}
goto LAB_00a8d07e;
}
}
LAB_00a8d29e:
Path::BuildTrivialPath(this_00,pIVar2,pVVar1);
LAB_00a8d07e:
iVar10 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar14 = ThreadGetCurrentId();
if (iVar10 == iVar14) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_60 != 0) {
(**(code **)(local_60 + 0x54))(local_60,local_68,local_64,0,0,0);
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.