SurvivorIntention::IsHunterImmediatelyDangerousTo
0x0094bb10 · 651 bytes · __thiscall
_ZNK17SurvivorIntention30IsHunterImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* SurvivorIntention::IsHunterImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*)
const */
uint __thiscall
SurvivorIntention::IsHunterImmediatelyDangerousTo
(SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)
{
float fVar1;
CBaseCombatCharacter CVar2;
char cVar3;
undefined *puVar4;
uint uVar5;
int iVar6;
int iVar7;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if (((param_2 != (CBaseCombatCharacter *)0x0) &&
(cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2), cVar3 != '\0')) &&
(cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2), cVar3 != '\0')) {
uVar5 = *(uint *)(param_2 + 0x3e64);
if (((uVar5 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar5 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
iVar7 = *(int *)(*(int *)(puVar4 + 4) + 0x30);
if (iVar7 == 0) {
iVar7 = 0;
}
else {
iVar7 = iVar7 - *(int *)(gpGlobals + 0x58) >> 4;
}
if (*(int *)(param_1 + 0x30) == 0) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
return CONCAT31((int3)((uint)iVar6 >> 8),iVar7 == iVar6);
}
CVar2 = param_2[0x3e78];
if (CVar2 != (CBaseCombatCharacter)0x0) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_24 = *(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0);
local_20 = *(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4);
local_1c = *(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8);
VectorNormalize((Vector *)&local_24);
if (((byte)param_2[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_2);
}
local_18 = *(float *)(param_2 + 0x274);
local_14 = *(float *)(param_2 + 0x278);
local_10 = *(float *)(param_2 + 0x27c);
VectorNormalize((Vector *)&local_18);
if (0.8 < local_14 * local_20 + local_18 * local_24 + local_10 * local_1c) {
return (uint)(byte)CVar2;
}
}
fVar1 = *(float *)(SurvivorBotThreatMediumRange._28_4_ + 0x2c);
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if ((*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) < fVar1 * fVar1) {
uVar5 = (**(code **)(*(int *)param_1 + 0x42c))(param_1,param_2,1);
return uVar5;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.