CTerrorPlayer::SetGrabTarget
0x009a96c0 · 777 bytes · __thiscall
_ZN13CTerrorPlayer13SetGrabTargetERK6VectorS2_S2_S2_S2_P11CBaseEntityP13TerrorNavArea
Decompiled
undefined (8 params)
/* CTerrorPlayer::SetGrabTarget(Vector const&, Vector const&, Vector const&, Vector const&, Vector
const&, CBaseEntity*, TerrorNavArea*) */
void __thiscall
CTerrorPlayer::SetGrabTarget
(CTerrorPlayer *this,Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
Vector *param_5,CBaseEntity *param_6,TerrorNavArea *param_7)
{
undefined4 uVar1;
CBaseEntity CVar2;
CBaseEdict *pCVar3;
undefined4 *puVar4;
int iVar5;
float fVar6;
this[0x39f0] = (CTerrorPlayer)0x1;
fVar6 = *(float *)param_1;
if (((fVar6 != *(float *)(this + 0x3a08)) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x3a0c))) ||
(*(float *)(param_1 + 8) != *(float *)(this + 0x3a10))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
fVar6 = *(float *)param_1;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
fVar6 = *(float *)param_1;
}
*(float *)(this + 0x3a08) = fVar6;
*(undefined4 *)(this + 0x3a0c) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x3a10) = *(undefined4 *)(param_1 + 8);
}
*(undefined4 *)(this + 0x3a30) = *(undefined4 *)param_3;
*(undefined4 *)(this + 0x3a34) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(this + 0x3a38) = *(undefined4 *)(param_3 + 8);
fVar6 = *(float *)param_2;
if (((fVar6 != *(float *)(this + 0x3a14)) ||
(*(float *)(param_2 + 4) != *(float *)(this + 0x3a18))) ||
(*(float *)(param_2 + 8) != *(float *)(this + 0x3a1c))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
fVar6 = *(float *)param_2;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
fVar6 = *(float *)param_2;
}
*(float *)(this + 0x3a14) = fVar6;
*(undefined4 *)(this + 0x3a18) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + 0x3a1c) = *(undefined4 *)(param_2 + 8);
}
fVar6 = *(float *)param_4;
if (((fVar6 != *(float *)(this + 0x3a20)) ||
(*(float *)(param_4 + 4) != *(float *)(this + 0x3a24))) ||
(*(float *)(param_4 + 8) != *(float *)(this + 0x3a28))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
fVar6 = *(float *)param_4;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
fVar6 = *(float *)param_4;
}
*(float *)(this + 0x3a20) = fVar6;
*(undefined4 *)(this + 0x3a24) = *(undefined4 *)(param_4 + 4);
*(undefined4 *)(this + 0x3a28) = *(undefined4 *)(param_4 + 8);
}
*(undefined4 *)(this + 0x3a3c) = *(undefined4 *)param_5;
*(undefined4 *)(this + 0x3a40) = *(undefined4 *)(param_5 + 4);
*(undefined4 *)(this + 0x3a44) = *(undefined4 *)(param_5 + 8);
if (param_6 == (CBaseEntity *)0x0) {
*(undefined4 *)(this + 0x3a48) = 0xffffffff;
CVar2 = CRam0000014d;
}
else {
puVar4 = (undefined4 *)(**(code **)(*(int *)param_6 + 0xc))(param_6);
*(undefined4 *)(this + 0x3a48) = *puVar4;
CVar2 = param_6[0x14d];
}
if (((byte)CVar2 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_6);
}
*(undefined4 *)(this + 0x3a4c) = *(undefined4 *)(param_6 + 0x2e0);
*(undefined4 *)(this + 0x3a50) = *(undefined4 *)(param_6 + 0x2e4);
*(undefined4 *)(this + 0x3a54) = *(undefined4 *)(param_6 + 0x2e8);
if (((byte)param_6[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_6);
}
*(undefined4 *)(this + 0x3a58) = *(undefined4 *)(param_6 + 0x37c);
*(undefined4 *)(this + 0x3a5c) = *(undefined4 *)(param_6 + 0x380);
uVar1 = *(undefined4 *)(param_6 + 900);
*(TerrorNavArea **)(this + 0x3a64) = param_7;
*(undefined4 *)(this + 0x3a60) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.