CL4DGameStats::SurvivorBotNotHelpIncap
0x008df4e0 · 690 bytes · __thiscall
_ZN13CL4DGameStats23SurvivorBotNotHelpIncapEP11SurvivorBotP13CTerrorPlayer
Decompiled
undefined (3 params)
/* CL4DGameStats::SurvivorBotNotHelpIncap(SurvivorBot*, CTerrorPlayer*) */
void __thiscall
CL4DGameStats::SurvivorBotNotHelpIncap
(CL4DGameStats *this,SurvivorBot *param_1,CTerrorPlayer *param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
KeyValues *this_00;
int iVar7;
char *pcVar8;
longdouble lVar9;
uint in_stack_ffffffb8;
if (((param_1 != (SurvivorBot *)0x0) && (param_2 != (CTerrorPlayer *)0x0)) &&
((*(float *)(this + 0x4c8) <= 0.0 ||
(lVar9 = (longdouble)IntervalTimer::Now(), 120.0 <= (float)lVar9 - *(float *)(this + 0x4c8))))
) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar1 = *(float *)(param_1 + 0x2e0);
fVar2 = *(float *)(param_1 + 0x2e4);
fVar3 = *(float *)(param_1 + 0x2e8);
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
fVar4 = *(float *)(param_2 + 0x2e0);
fVar5 = *(float *)(param_2 + 0x2e4);
fVar6 = *(float *)(param_2 + 0x2e8);
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffb8);
/* try { // try from 008df5e1 to 008df5e5 has its CatchHandler @ 008df79d */
KeyValues::KeyValues(this_00,"L4D2BotsWontHelp",(IKeyValuesSystem *)0x0,false);
iVar7 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
KeyValues::SetInt(this_00,"TimeSubmitted",iVar7);
pcVar8 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar8 = *(char **)(gpGlobals + 0x3c);
}
KeyValues::SetString(this_00,"MapID",pcVar8);
iVar7 = CBaseEntity::GetDebugName((CBaseEntity *)param_1);
if (iVar7 != 0) {
pcVar8 = (char *)CBaseEntity::GetDebugName((CBaseEntity *)param_1);
KeyValues::SetString(this_00,"HelperName",pcVar8);
}
KeyValues::SetFloat(this_00,"HelperX",fVar1);
KeyValues::SetFloat(this_00,"HelperY",fVar2);
KeyValues::SetFloat(this_00,"HelperZ",fVar3);
iVar7 = CBaseEntity::GetDebugName((CBaseEntity *)param_2);
if (iVar7 != 0) {
pcVar8 = (char *)CBaseEntity::GetDebugName((CBaseEntity *)param_2);
KeyValues::SetString(this_00,"TargetName",pcVar8);
}
KeyValues::SetFloat(this_00,"TargetX",fVar4);
KeyValues::SetFloat(this_00,"TargetY",fVar5);
KeyValues::SetFloat(this_00,"TargetZ",fVar6);
lVar9 = (longdouble)IntervalTimer::Now();
if ((float)lVar9 != *(float *)(this + 0x4c8)) {
(**(code **)(*(int *)(this + 0x4c4) + 4))(this + 0x4c4,this + 0x4c8);
*(float *)(this + 0x4c8) = (float)lVar9;
}
CSteamWorksGameStatsUploader::AddStatsForUpload(steamGameStats,this_00);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.