L L4D2node

CBoneFollower::TestCollision

0x00785740 · 564 bytes · __thiscall

_ZN13CBoneFollower13TestCollisionERK5Ray_tjR10CGameTrace

Decompiled

undefined (4 params)

/* CBoneFollower::TestCollision(Ray_t const&, unsigned int, CGameTrace&) */

undefined4 __thiscall
CBoneFollower::TestCollision(CBoneFollower *this,Ray_t *param_1,uint param_2,CGameTrace *param_3)

{
  code *pcVar1;
  uint uVar2;
  int iVar3;
  undefined4 uVar4;
  undefined *puVar5;
  
  UTIL_ClearTrace(param_3);
  if ((g_pPhysics2 == (int *)0x0) ||
     (iVar3 = (**(code **)(*g_pPhysics2 + 0x5c))(g_pPhysics2,0), iVar3 < 4)) {
    pcVar1 = *(code **)(*modelinfo + 0x18);
    uVar4 = (**(code **)(*(int *)this + 0x1c))(this);
    iVar3 = (*pcVar1)(modelinfo,uVar4);
    pcVar1 = *(code **)(*physcollision + 0x84);
    if ((((byte)this[0x14d] & 8) != 0) &&
       (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar1)(physcollision,param_1,
              *(undefined4 *)(*(int *)(iVar3 + 4) + *(int *)(this + 0x444) * 4),this + 0x2e0,
              this + 0x37c,param_3);
    if (1.0 < *(float *)(param_3 + 0x2c) || *(float *)(param_3 + 0x2c) == 1.0) {
      return 0;
    }
  }
  else {
    pcVar1 = *(code **)(*modelinfo + 0x1c);
    uVar4 = (**(code **)(*(int *)this + 0x1c))(this);
    iVar3 = (*pcVar1)(modelinfo,uVar4);
    pcVar1 = *(code **)(*physcollision + 0x100);
    if ((((byte)this[0x14d] & 8) != 0) &&
       (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar1)(physcollision,param_1,
              *(undefined4 *)(*(int *)(iVar3 + 8) + *(int *)(this + 0x444) * 4),this + 0x2e0,
              this + 0x37c,param_3);
    if (1.0 < *(float *)(param_3 + 0x2c) || *(float *)(param_3 + 0x2c) == 1.0) {
      return 0;
    }
  }
  uVar2 = *(uint *)(this + 0x220);
  uVar4 = 0;
  if (((uVar2 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
    uVar4 = *(undefined4 *)(puVar5 + 4);
  }
  *(undefined4 *)(param_3 + 0x4c) = uVar4;
  *(undefined4 *)(param_3 + 0x44) = *(undefined4 *)(this + 0x44c);
  *(short *)(param_3 + 0x48) = (short)*(undefined4 *)(this + 0x448);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)