CSound::GetSoundReactOrigin
0x0082c250 · 191 bytes · __thiscall
_ZN6CSound19GetSoundReactOriginEv
Decompiled
undefined (1 param)
/* CSound::GetSoundReactOrigin() */
CBaseEntity * __thiscall CSound::GetSoundReactOrigin(CSound *this)
{
uint uVar1;
uint uVar2;
CBaseEntity *pCVar3;
undefined *puVar4;
uVar1 = *(uint *)(this + 0x10);
if ((uVar1 != 0x10) && (uVar1 != 0x400)) {
if ((((uVar1 & 0x1000000) != 0) &&
(((uVar2 = *(uint *)this, uVar2 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)))) &&
(pCVar3 = *(CBaseEntity **)(puVar4 + 4), pCVar3 != (CBaseEntity *)0x0)) goto LAB_0082c2ef;
if ((uVar1 & 0x100008) != 0x100008) goto LAB_0082c2d3;
}
uVar1 = *(uint *)this;
if (((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
(pCVar3 = *(CBaseEntity **)(puVar4 + 4), pCVar3 == (CBaseEntity *)0x0)))) {
LAB_0082c2d3:
pCVar3 = (CBaseEntity *)GetSoundOrigin(this);
return pCVar3;
}
LAB_0082c2ef:
if (((byte)pCVar3[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar3);
}
return pCVar3 + 0x2e0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.