L L4D2node

SurvivorCheckpointLeaving::Update

0x0090a400 · 1987 bytes · __thiscall

_ZN25SurvivorCheckpointLeaving6UpdateEP11SurvivorBotf

Decompiled

undefined (3 params)

/* SurvivorCheckpointLeaving::Update(SurvivorBot*, float) */

SurvivorCheckpointLeaving * __thiscall
SurvivorCheckpointLeaving::Update
          (SurvivorCheckpointLeaving *this,SurvivorBot *param_1,float param_2)

{
  code *pcVar1;
  CNavArea *pCVar2;
  char cVar3;
  int iVar4;
  uint uVar5;
  int *piVar6;
  SurvivorLegsApproach *this_00;
  SurvivorIntention *pSVar7;
  CBaseEntity *this_01;
  float *pfVar8;
  CNavArea *this_02;
  undefined4 uVar9;
  TerrorNavArea *this_03;
  uint uVar10;
  undefined4 *puVar11;
  longdouble lVar12;
  longdouble lVar13;
  SurvivorLegsWait *this_04;
  SurvivorBot *pSVar14;
  undefined1 local_34 [8];
  undefined4 local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  lVar12 = (longdouble)CountdownTimer::Now();
  if ((float)lVar12 < *(float *)(param_1 + 0x48)) goto LAB_0090a428;
  *(undefined1 *)((int)&__DT_REL[0x1194].r_offset + (int)param_2 + 2) = 0;
  SurvivorBot::SaveFriendsInImmediateTrouble((Action *)&local_28);
  if (((((int)local_28 - 1U < 3) ||
       (SurvivorBot::UseHealingItems((Action *)&local_28), (int)local_28 - 1U < 3)) ||
      (SurvivorBot::RescueImmobilizedFriends((Action *)&local_28), (int)local_28 - 1U < 3)) ||
     (pSVar14 = param_1, SurvivorBot::ScavengeNearbyItems((Action *)&local_28),
     (int)local_28 - 1U < 3)) {
LAB_0090a47b:
    *(float *)this = local_28;
    *(float *)(this + 4) = local_24;
    *(float *)(this + 8) = local_20;
    return this;
  }
  cVar3 = SurvivorBot::IsAvailable((SurvivorBot *)param_2);
  if (((cVar3 != '\0') && (iVar4 = GetDifficulty(), iVar4 != 3)) &&
     (((float)*(int *)((int)param_2 + 0x100) < 75.0 &&
      (iVar4 = CTerrorPlayer::GetTerrorWeapon((CTerrorPlayer *)param_2,0xc,pSVar14), iVar4 != 0))))
  {
    puVar11 = ::operator_new(0x40);
    *(undefined4 *)this = 2;
    puVar11[8] = 0;
    puVar11[9] = 0;
    puVar11[10] = 0;
    puVar11[3] = 0;
    puVar11[4] = 0;
    puVar11[5] = 0;
    puVar11[6] = 0;
    puVar11[7] = 0;
    puVar11[2] = 0;
    *(undefined1 *)(puVar11 + 0xc) = 0;
    *(undefined1 *)((int)puVar11 + 0x31) = 0;
    puVar11[0xb] = 0;
    *puVar11 = &PTR__SurvivorHealSelf_00d06c28;
    puVar11[1] = &PTR__SurvivorHealSelf_00d06d8c;
    puVar11[0xd] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar11[0xe] = 0;
    puVar11[0xf] = 0xbf800000;
    *(undefined4 **)(this + 4) = puVar11;
    *(undefined4 *)(param_1 + 0x20) = 0;
    *(undefined4 *)(param_1 + 0x24) = 0;
    *(undefined4 *)(param_1 + 0x28) = 0;
    *(undefined4 *)(param_1 + 0x2c) = 0;
    *(undefined4 *)(this + 8) = 0;
    return this;
  }
  cVar3 = SurvivorBot::CheckIfReadyToLeaveCheckpoint((SurvivorBot *)param_2);
  if (cVar3 != '\0') {
    *(undefined1 *)((int)&__DT_REL[0x1194].r_offset + (int)param_2 + 2) = 1;
  }
  pSVar14 = param_1;
  SurvivorBot::TryLeaveCheckpoint((SurvivorBot *)&local_28,(Action *)param_2);
  if ((int)local_28 - 1U < 3) goto LAB_0090a47b;
  if (*(char *)((int)param_2 + 0x39e4) != '\0') {
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "I\'ve walked out of the checkpoint";
    return this;
  }
  cVar3 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector);
  if (cVar3 != '\0') {
    pcVar1 = *(code **)(*(int *)param_2 + 0x7b4);
    CAI_Concept::CAI_Concept((CAI_Concept *)&local_28,"SurvivorBotLeavingCheckpoint");
    (*pcVar1)(param_2,(Action *)&local_28,1,0,0,0,0);
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "Someone has left the safe area, time to go!";
    return this;
  }
  iVar4 = SurvivorBot::GetTeamSituation((SurvivorBot *)param_2);
  this_04 = (SurvivorLegsWait *)0xbf800000;
  (**(code **)(*(int *)param_2 + 0x988))(param_2,0xbf800000,pSVar14);
  uVar10 = *(uint *)(iVar4 + 0x28);
  if (uVar10 != 0xffffffff) {
    uVar5 = uVar10 & 0xfff;
    puVar11 = (undefined4 *)(g_pEntityList + uVar5 * 0x10 + 4);
    if (((puVar11 != (undefined4 *)0x0) &&
        (*(uint *)(g_pEntityList + uVar5 * 0x10 + 8) == uVar10 >> 0xc)) &&
       (*(int *)(g_pEntityList + uVar5 * 0x10 + 4) != 0)) {
      if ((*(byte *)((int)param_2 + 0x14d) & 8) == 0) {
LAB_0090a886:
        if (puVar11[1] != uVar10 >> 0xc) goto LAB_0090a894;
        this_01 = (CBaseEntity *)*puVar11;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
        uVar10 = *(uint *)(iVar4 + 0x28);
        if ((uVar10 != 0xffffffff) &&
           (puVar11 = (undefined4 *)(g_pEntityList + (uVar10 & 0xfff) * 0x10 + 4),
           puVar11 != (undefined4 *)0x0)) goto LAB_0090a886;
LAB_0090a894:
        this_01 = (CBaseEntity *)0x0;
      }
      if (((byte)this_01[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_01);
      }
      local_28 = *(float *)(this_01 + 0x2e0) - *(float *)((int)param_2 + 0x2e0);
      local_24 = *(float *)(this_01 + 0x2e4) - *(float *)((int)param_2 + 0x2e4);
      local_20 = *(float *)(this_01 + 0x2e8) - *(float *)((int)param_2 + 0x2e8);
      lVar12 = (longdouble)VectorNormalize((Vector *)&local_28);
      if ((float)lVar12 < 50.0) {
        piVar6 = (int *)(**(code **)(*(int *)param_2 + 0x9a4))(param_2);
        pfVar8 = (float *)(**(code **)(*piVar6 + 0xbc))(piVar6);
        if (0.5 < local_24 * pfVar8[1] + local_28 * *pfVar8 + local_20 * pfVar8[2]) {
          *(undefined4 *)(param_1 + 0x4c) = 0;
          lVar12 = (longdouble)RandomFloat(0x3f800000,0x40400000);
          CountdownTimer::Start((CountdownTimer *)(param_1 + 0x34),(float)lVar12);
          this_04 = ::operator_new(0x44);
                    /* try { // try from 0090a9ac to 0090a9b0 has its CatchHandler @ 0090abe3 */
          SurvivorLegsWait::SurvivorLegsWait(this_04,0.0);
          pSVar7 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
          SurvivorIntention::ChangeLegs(pSVar7,(Action *)this_04);
        }
      }
    }
  }
  if (*(int *)(param_1 + 0x4c) == 0) {
    if (0.0 < *(float *)(param_1 + 0x3c)) {
      this_04 = (SurvivorLegsWait *)(param_1 + 0x50);
      cVar3 = (**(code **)(*(int *)((int)param_2 + 0x4028) + 0x118))
                        ((int)param_2 + 0x4028,this_04,0x41a00000);
      if (cVar3 != '\0') {
        this_04 = ::operator_new(0x44);
                    /* try { // try from 0090aa8b to 0090aa8f has its CatchHandler @ 0090ab24 */
        SurvivorLegsWait::SurvivorLegsWait(this_04,0.0);
        pSVar7 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
        SurvivorIntention::ChangeLegs(pSVar7,(Action *)this_04);
      }
    }
    lVar12 = (longdouble)CountdownTimer::Now();
    if (((float)lVar12 < *(float *)(param_1 + 0x3c)) ||
       (this_02 = (CNavArea *)(**(code **)(*(int *)param_2 + 0x52c))(param_2),
       this_02 == (CNavArea *)0x0)) {
LAB_0090aa62:
      if (*(int *)(param_1 + 0x4c) == 0) goto LAB_0090a428;
    }
    else if ((*(CNavArea **)(param_1 + 0x4c) == (CNavArea *)0x0) ||
            (this_02 == *(CNavArea **)(param_1 + 0x4c))) {
      uVar9 = RandomInt(0,3);
      this_03 = (TerrorNavArea *)CNavArea::GetRandomAdjacentArea(this_02,uVar9);
      *(TerrorNavArea **)(param_1 + 0x4c) = this_03;
      if (this_03 == (TerrorNavArea *)0x0) goto LAB_0090a428;
      iVar4 = TerrorNavArea::GetDoor(this_03);
      if ((((iVar4 == 0) && (((byte)this_03[0x12d] & 8) != 0)) &&
          (pCVar2 = *(CNavArea **)(param_1 + 0x4c), pCVar2 != (CNavArea *)0x0)) &&
         (pCVar2[0x38] == (CNavArea)0x0)) {
        lVar12 = (longdouble)CNavArea::ComputeHeightChange(this_02,pCVar2);
        piVar6 = (int *)(**(code **)(*(int *)param_2 + 0x9a0))(param_2);
        lVar13 = (longdouble)(**(code **)(*piVar6 + 0x130))(piVar6);
        if (ABS((float)lVar12) < (float)lVar13 * 0.5) {
          this_04 = *(SurvivorLegsWait **)(param_1 + 0x4c);
          TerrorNavArea::FindRandomSpot();
          *(float *)(param_1 + 0x50) = local_28;
          *(float *)(param_1 + 0x54) = local_24;
          *(float *)(param_1 + 0x58) = local_20;
          goto LAB_0090aa62;
        }
      }
      *(undefined4 *)(param_1 + 0x4c) = 0;
      goto LAB_0090a428;
    }
  }
  piVar6 = (int *)(**(code **)(*(int *)param_2 + 0x9a4))(param_2,this_04);
  pcVar1 = *(code **)(*piVar6 + 0xc0);
  (**(code **)(*(int *)param_2 + 0x234))(local_34,param_2);
  local_24 = *(float *)(param_1 + 0x54);
  local_28 = *(float *)(param_1 + 0x50);
  local_20 = (float)local_2c;
  (*pcVar1)(piVar6,(Action *)&local_28,1,0x3f800000,0,"Looking towards next wander spot",1,
            0x3e800000);
  piVar6 = (int *)(**(code **)(*(int *)param_2 + 0x9a4))(param_2);
  cVar3 = (**(code **)(*piVar6 + 200))(piVar6);
  if (cVar3 != '\0') {
    this_00 = ::operator_new(0x9050);
                    /* try { // try from 0090a7a9 to 0090a7ad has its CatchHandler @ 0090abe8 */
    SurvivorLegsApproach::SurvivorLegsApproach(this_00,(Vector *)(param_1 + 0x50));
    pSVar7 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
    SurvivorIntention::ChangeLegs(pSVar7,(Action *)this_00);
    *(undefined4 *)(param_1 + 0x4c) = 0;
    lVar12 = (longdouble)RandomFloat(0x40400000,0x41a00000);
    CountdownTimer::Start((CountdownTimer *)(param_1 + 0x34),(float)lVar12);
  }
LAB_0090a428:
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)