L L4D2node

CBasePlayer::EyePosition

0x00416250 · 255 bytes · __cdecl

_ZN11CBasePlayer11EyePositionEv

Decompiled

undefined (0 params)

/* CBasePlayer::EyePosition() */

int * CBasePlayer::EyePosition(void)

{
  uint uVar1;
  CBaseEntity *this;
  char cVar2;
  int iVar3;
  undefined *puVar4;
  int *in_stack_00000004;
  CBasePlayer *in_stack_00000008;
  CBasePlayer *this_00;
  
  cVar2 = CDirector::IsFinaleEscapeInProgress(TheDirector);
  if ((cVar2 != '\0') && (g_bIsVisibleCallLock == '\0')) {
    uVar1 = *(uint *)(in_stack_00000008 + 0x2088);
    if ((uVar1 != 0xffffffff) &&
       (((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
         (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
        (this = *(CBaseEntity **)(puVar4 + 4), this != (CBaseEntity *)0x0)))) {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this);
      }
      *in_stack_00000004 = *(int *)(this + 0x2e0);
      in_stack_00000004[1] = *(int *)(this + 0x2e4);
      in_stack_00000004[2] = *(int *)(this + 0x2e8);
      return in_stack_00000004;
    }
  }
  this_00 = in_stack_00000008;
  iVar3 = (**(code **)(*(int *)in_stack_00000008 + 0x500))();
  if (iVar3 == 0) {
    CBaseEntity::EyePosition();
  }
  else {
    if (*(int *)(in_stack_00000008 + 0x2104) != *(int *)(gpGlobals + 4)) {
      CacheVehicleView(this_00);
    }
    *in_stack_00000004 = *(int *)(in_stack_00000008 + 0x20e8);
    in_stack_00000004[1] = *(int *)(in_stack_00000008 + 0x20ec);
    in_stack_00000004[2] = *(int *)(in_stack_00000008 + 0x20f0);
  }
  return in_stack_00000004;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)