CEnvWeaponfire::IsValidTarget
0x008cc810 · 1000 bytes · __thiscall
_ZN14CEnvWeaponfire13IsValidTargetEP11CBaseEntity
Decompiled
undefined (2 params)
/* CEnvWeaponfire::IsValidTarget(CBaseEntity*) */
bool __thiscall CEnvWeaponfire::IsValidTarget(CEnvWeaponfire *this,CBaseEntity *param_1)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
char cVar5;
char cVar6;
int iVar7;
float *pfVar8;
undefined *puVar9;
longdouble lVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
CBaseEntity *local_24;
if (((param_1 != (CBaseEntity *)0x0) &&
(cVar5 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar5 != '\0')) &&
((cVar6 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar6 == '\0' ||
((cVar6 = (**(code **)(*(int *)param_1 + 0x558))(param_1), cVar6 == '\0' &&
((this[0x441] == (CEnvWeaponfire)0x0 ||
(cVar6 = (**(code **)(*(int *)param_1 + 0x5a8))(param_1), cVar6 != '\0')))))))) {
iVar7 = CBaseEntity::GetTeamNumber(param_1);
if ((iVar7 == *(int *)(this + 0x444)) || (*(int *)(this + 0x444) == -1)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar1 = *(float *)(this + 0x2e0);
fVar2 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e8);
pfVar8 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
fVar12 = *pfVar8 - fVar1;
fVar13 = pfVar8[1] - fVar2;
fVar14 = pfVar8[2] - fVar3;
fVar11 = fVar13 * fVar13 + fVar12 * fVar12 + fVar14 * fVar14;
fVar15 = SQRT(fVar11);
if (((fVar15 < *(float *)(this + 0x44c) || fVar15 == *(float *)(this + 0x44c)) &&
(lVar10 = (longdouble)
__acosf_finite((fVar13 * *(float *)(this + 0x470) +
fVar12 * *(float *)(this + 0x46c) +
fVar14 * *(float *)(this + 0x474)) / fVar15),
(float)lVar10 * 57.295776 < *(float *)(this + 0x448) ||
(float)lVar10 * 57.295776 == *(float *)(this + 0x448))) &&
(((uVar4 = *(uint *)(this + 0x494), uVar4 == 0xffffffff ||
(((puVar9 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
(*(uint *)(puVar9 + 8) != uVar4 >> 0xc)) ||
(*(CBaseFilter **)(puVar9 + 4) == (CBaseFilter *)0x0)))) ||
(cVar6 = CBaseFilter::PassesFilter
(*(CBaseFilter **)(puVar9 + 4),(CBaseEntity *)this,param_1),
cVar6 != '\0')))) {
local_88 = 1;
local_87 = fVar11 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_8c = 0;
local_cc = fVar1;
local_c8 = fVar2;
local_c4 = fVar3;
local_bc = fVar12;
local_b8 = fVar13;
local_b4 = fVar14;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x6004003,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) {
return (bool)cVar5;
}
return param_1 == local_24;
}
}
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.