SurvivorIntention::IsCommonImmediatelyDangerousTo
0x0094c1e0 · 442 bytes · __thiscall
_ZNK17SurvivorIntention30IsCommonImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* SurvivorIntention::IsCommonImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*)
const */
undefined4 __thiscall
SurvivorIntention::IsCommonImmediatelyDangerousTo
(SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)
{
char cVar1;
int *piVar2;
int *piVar3;
undefined4 uVar4;
if ((0 < *(int *)(TheDirector + 0x1c0)) ||
(cVar1 = CTerrorPlayer::IsBeingHeroic(param_1), cVar1 != '\0')) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (1296.0 < (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) +
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4))) {
return 0;
}
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) <= 10000.0) &&
(piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x14c))(param_2), piVar2 != (int *)0x0)) {
piVar3 = (int *)(**(code **)(*piVar2 + 0x594))(piVar2);
cVar1 = (**(code **)(*piVar3 + 0x114))(piVar3,2);
if (cVar1 != '\0') {
piVar2 = (int *)(**(code **)(*piVar2 + 0x59c))(piVar2);
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,param_1,0x3f000000);
if (cVar1 != '\0') {
/* WARNING: Could not recover jumptable at 0x0094c355. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar4 = (**(code **)(*(int *)param_1 + 0x42c))();
return uVar4;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.