NDebugOverlay::Triangle
0x00443140 · 884 bytes · __cdecl
_ZN13NDebugOverlay8TriangleERK6VectorS2_S2_iiiibf
Decompiled
undefined (9 params)
/* NDebugOverlay::Triangle(Vector const&, Vector const&, Vector const&, int, int, int, int, bool,
float) */
void NDebugOverlay::Triangle
(Vector *param_1,Vector *param_2,Vector *param_3,int param_4,int param_5,int param_6,
int param_7,bool param_8,float param_9)
{
char cVar1;
CBasePlayer *this;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_38;
float local_34;
float local_30;
float local_28;
float local_24;
float local_20;
this = (CBasePlayer *)UTIL_GetListenServerHost();
if (this == (CBasePlayer *)0x0) {
return;
}
cVar1 = (**(code **)(*g_pGameRules + 0x21c))(g_pGameRules);
if (cVar1 != '\0') goto LAB_00443368;
if (((byte)this[0x14d] & 8) == 0) {
fVar7 = *(float *)(this + 0x2e0);
fVar5 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this + 0x2e8);
fVar2 = *(float *)param_1 - fVar7;
fVar3 = *(float *)(param_1 + 4) - fVar5;
fVar4 = *(float *)(param_1 + 8) - fVar6;
LAB_004431b8:
local_30 = *(float *)param_2 - fVar7;
local_38 = *(float *)(param_2 + 8) - fVar6;
local_34 = *(float *)(param_2 + 4) - fVar5;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar7 = *(float *)(this + 0x2e0);
fVar5 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this + 0x2e8);
fVar2 = *(float *)param_1 - fVar7;
fVar3 = *(float *)(param_1 + 4) - fVar5;
fVar4 = *(float *)(param_1 + 8) - fVar6;
if (((byte)this[0x14d] & 8) == 0) goto LAB_004431b8;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar7 = *(float *)(this + 0x2e0);
fVar6 = *(float *)(this + 0x2e8);
local_30 = *(float *)param_2 - fVar7;
fVar5 = *(float *)(this + 0x2e4);
local_34 = *(float *)(param_2 + 4) - fVar5;
local_38 = *(float *)(param_2 + 8) - fVar6;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar7 = *(float *)(this + 0x2e0);
fVar5 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this + 0x2e8);
}
}
fVar7 = *(float *)param_3 - fVar7;
fVar5 = *(float *)(param_3 + 4) - fVar5;
fVar6 = *(float *)(param_3 + 8) - fVar6;
if (((9e+07 < fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3) &&
(9e+07 < local_34 * local_34 + local_38 * local_38 + local_30 * local_30)) &&
(9e+07 < fVar5 * fVar5 + fVar7 * fVar7 + fVar6 * fVar6)) {
return;
}
CBasePlayer::EyeVectors(this,(Vector *)&local_28,(Vector *)0x0,(Vector *)0x0);
if (((fVar3 * local_24 + fVar2 * local_28 + fVar4 * local_20 < 0.0) &&
(local_34 * local_24 + local_30 * local_28 + local_38 * local_20 < 0.0)) &&
(fVar5 * local_24 + local_28 * fVar7 + fVar6 * local_20 < 0.0)) {
return;
}
LAB_00443368:
if (debugoverlay == (int *)0x0) {
return;
}
(**(code **)(*debugoverlay + 8))
(debugoverlay,param_1,param_2,param_3,param_4,param_5,param_6,param_7,param_8,param_9);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.