L4D1SurvivorLegsBattleStations::Update
0x0094ec00 · 2310 bytes · __thiscall
_ZN30L4D1SurvivorLegsBattleStations6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* L4D1SurvivorLegsBattleStations::Update(SurvivorBot*, float) */
L4D1SurvivorLegsBattleStations * __thiscall
L4D1SurvivorLegsBattleStations::Update
(L4D1SurvivorLegsBattleStations *this,SurvivorBot *param_1,float param_2)
{
Vector *pVVar1;
Path *this_00;
INextBot *pIVar2;
uint *puVar3;
float fVar4;
CNavArea CVar5;
char cVar6;
bool bVar7;
CNavArea *pCVar8;
CNavArea *pCVar9;
undefined4 uVar10;
int *piVar11;
int iVar12;
int iVar13;
Vector *pVVar14;
CBaseEntity *pCVar15;
int iVar16;
SurvivorBot *pSVar17;
longdouble lVar18;
bool local_81;
PathFollower *local_74;
CNavArea *local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_50;
undefined4 local_4c;
int local_48;
float local_44;
float local_40;
float local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined **local_2c;
int local_28;
undefined4 local_24;
undefined1 local_20;
undefined1 local_1f;
pCVar8 = (CNavArea *)(**(code **)(*(int *)param_2 + 0x52c))(param_2);
if (pCVar8 == (CNavArea *)0x0) goto LAB_0094ec71;
pCVar9 = (CNavArea *)
FindBattleStation((L4D1SurvivorLegsBattleStations *)param_1,(SurvivorBot *)param_2,
*(TerrorNavArea **)(param_1 + 0x4814));
*(CNavArea **)(param_1 + 0x4814) = pCVar9;
if (pCVar9 == (CNavArea *)0x0) goto LAB_0094ec71;
if (pCVar8 == pCVar9) {
lVar18 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x4820) <= (float)lVar18) {
uVar10 = FindBattleStation((L4D1SurvivorLegsBattleStations *)param_1,(SurvivorBot *)param_2,
*(TerrorNavArea **)(param_1 + 0x4814));
*(undefined4 *)(param_1 + 0x4814) = uVar10;
lVar18 = (longdouble)RandomFloat(0x3f000000,0x40000000);
fVar4 = (float)lVar18;
lVar18 = (longdouble)CountdownTimer::Now();
if ((float)lVar18 + fVar4 != *(float *)(param_1 + 0x4820)) {
(**(code **)(*(int *)(param_1 + 0x4818) + 4))(param_1 + 0x4818,param_1 + 0x4820);
*(float *)(param_1 + 0x4820) = (float)lVar18 + fVar4;
}
if (fVar4 != *(float *)(param_1 + 0x481c)) {
(**(code **)(*(int *)(param_1 + 0x4818) + 4))(param_1 + 0x4818,param_1 + 0x481c);
*(float *)(param_1 + 0x481c) = fVar4;
}
}
goto LAB_0094ec71;
}
cVar6 = CNavArea::IsBlocked(pCVar9,2,false);
if (((cVar6 != '\0') ||
(*(int *)(gpGlobals + 0x18) <= *(int *)(*(TerrorNavArea **)(param_1 + 0x4814) + 0x70))) ||
(cVar6 = IsOccupied((L4D1SurvivorLegsBattleStations *)param_1,(SurvivorBot *)param_2,
*(TerrorNavArea **)(param_1 + 0x4814)), cVar6 != '\0')) {
*(undefined4 *)(param_1 + 0x4814) = 0;
goto LAB_0094ec71;
}
lVar18 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x482c) <= (float)lVar18) {
piVar11 = (int *)(**(code **)(*(int *)param_2 + 0x9a0))(param_2);
cVar6 = (**(code **)(*piVar11 + 0xd4))(piVar11);
if (cVar6 == '\0') {
lVar18 = (longdouble)CountdownTimer::Now();
if ((float)lVar18 + 2.0 != *(float *)(param_1 + 0x482c)) {
(**(code **)(*(int *)(param_1 + 0x4824) + 4))(param_1 + 0x4824,param_1 + 0x482c);
*(float *)(param_1 + 0x482c) = (float)lVar18 + 2.0;
}
if (*(float *)(param_1 + 0x4828) != 2.0) {
(**(code **)(*(int *)(param_1 + 0x4824) + 4))(param_1 + 0x4824,param_1 + 0x4828);
*(undefined4 *)(param_1 + 0x4828) = 0x40000000;
}
iVar16 = (int)param_2 + 0x4028;
local_2c = &PTR_operator___00d09770;
local_28 = iVar16;
local_24 = (**(code **)(*(int *)((int)param_2 + 0x4028) + 0xc0))(iVar16);
piVar11 = (int *)(**(code **)(*(int *)((int)param_2 + 0x4028) + 200))(iVar16);
iVar12 = (**(code **)(*piVar11 + 0xb8))(piVar11,iVar16);
iVar16 = *(int *)(param_1 + 0x4814);
local_1f = 0;
local_20 = iVar12 != 0;
local_5c = 0;
local_58 = 0;
pVVar1 = (Vector *)(iVar16 + 0x2c);
this_00 = (Path *)(param_1 + 0x34);
if (_towlower == 0) {
local_48 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_5c,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",
0x113,&Path::
Compute<SurvivorBotPathCost>(INextBot*,Vector_const&,SurvivorBotPathCost&,float)
::tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
local_48 = _towlower;
}
iVar12 = _DAT_0105db00;
local_50 = local_5c;
local_4c = local_58;
/* try { // try from 0094efd9 to 0094efdd has its CatchHandler @ 0094f542 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar13 = ThreadGetCurrentId(), iVar12 == iVar13)) {
if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
/* try { // try from 0094f432 to 0094f455 has its CatchHandler @ 0094f542 */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
}
puVar3 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar3 = *puVar3 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 0094eff0 to 0094f2b5 has its CatchHandler @ 0094f521 */
(**(code **)(*(int *)(param_1 + 0x34) + 0x48))(this_00);
pIVar2 = (INextBot *)((int)param_2 + 0x4028);
pVVar14 = (Vector *)(**(code **)(*(int *)pIVar2 + 0xd4))(pIVar2);
piVar11 = (int *)(**(code **)(*(int *)((int)param_2 + 0x4028) + 0xb4))(pIVar2);
pCVar8 = (CNavArea *)(**(code **)(*piVar11 + 0x52c))(piVar11);
local_81 = false;
if (pCVar8 == (CNavArea *)0x0) {
/* try { // try from 0094f4a7 to 0094f517 has its CatchHandler @ 0094f521 */
(**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,2);
}
else {
pCVar9 = (CNavArea *)
CNavMesh::GetNearestNavArea(TheNavMesh,pVVar1,true,200.0,true,true,false);
if (pCVar8 == pCVar9) {
Path::BuildTrivialPath(this_00,pIVar2,pVVar1);
local_81 = true;
}
else {
local_44 = *(float *)(iVar16 + 0x2c);
local_40 = *(float *)(iVar16 + 0x30);
local_3c = *(float *)(iVar16 + 0x34);
if (pCVar9 == (CNavArea *)0x0) {
CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_44,&local_3c,(Vector *)0x0);
}
else {
lVar18 = (longdouble)CNavArea::GetZ(pCVar9,local_44,local_40);
local_3c = (float)lVar18;
}
pCVar15 = (CBaseEntity *)(**(code **)(*(int *)((int)param_2 + 0x4028) + 0xb4))(pIVar2);
if (((byte)pCVar15[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar15);
}
local_38 = *(undefined4 *)(pCVar15 + 0x2e0);
local_60 = (CNavArea *)0x0;
local_34 = *(undefined4 *)(pCVar15 + 0x2e4);
local_30 = *(undefined4 *)(pCVar15 + 0x2e8);
pCVar15 = (CBaseEntity *)(**(code **)(*(int *)((int)param_2 + 0x4028) + 0xb4))(pIVar2);
iVar16 = CBaseEntity::GetTeamNumber(pCVar15);
bVar7 = NavAreaBuildPath<SurvivorBotPathCost>
(pCVar8,pCVar9,(Vector *)&local_38,pVVar1,
(SurvivorBotPathCost *)&local_2c,&local_60,0.0,iVar16,false);
if (local_60 != (CNavArea *)0x0) {
if (pCVar8 == local_60) {
LAB_0094f4d7:
Path::BuildTrivialPath(this_00,pIVar2,pVVar1);
local_81 = bVar7;
}
else {
iVar16 = 1;
pCVar9 = local_60;
do {
pCVar9 = *(CNavArea **)(pCVar9 + 0x78);
if (pCVar9 == (CNavArea *)0x0) break;
iVar16 = iVar16 + 1;
} while (pCVar8 != pCVar9);
if (iVar16 < 0x100) {
if (iVar16 == 1) goto LAB_0094f4d7;
*(int *)(param_1 + 0x4438) = iVar16;
}
else {
*(undefined4 *)(param_1 + 0x4438) = 0xff;
iVar16 = 0xff;
}
pCVar8 = local_60;
iVar12 = iVar16;
pSVar17 = param_1 + (iVar16 + -1) * 0x44 + 0x38;
do {
*(CNavArea **)pSVar17 = pCVar8;
iVar12 = iVar12 + -1;
CVar5 = pCVar8[0x7c];
*(undefined4 *)(pSVar17 + 0x18) = 0;
*(uint *)(pSVar17 + 4) = (byte)CVar5 & 0xf;
pCVar8 = *(CNavArea **)(pCVar8 + 0x78);
if (pCVar8 == (CNavArea *)0x0) break;
pSVar17 = pSVar17 + -0x44;
} while (iVar12 != 0);
iVar16 = iVar16 * 0x44;
*(CNavArea **)(param_1 + iVar16 + 0x38) = local_60;
*(float *)(this_00 + iVar16 + 0xc) = local_44;
*(float *)(this_00 + iVar16 + 0x10) = local_40;
*(float *)(this_00 + iVar16 + 0x14) = local_3c;
iVar16 = *(int *)(param_1 + 0x4438);
*(undefined4 *)(param_1 + iVar16 * 0x44 + 0x4c) = 0;
*(undefined4 *)(param_1 + iVar16 * 0x44 + 0x3c) = 9;
*(undefined4 *)(param_1 + iVar16 * 0x44 + 0x50) = 0;
*(int *)(param_1 + 0x4438) = iVar16 + 1;
cVar6 = Path::ComputePathDetails(this_00,pIVar2,pVVar14);
if (cVar6 == '\0') {
(**(code **)(*(int *)(param_1 + 0x34) + 0x48))(this_00);
(**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,2);
}
else {
/* try { // try from 0094f399 to 0094f3c3 has its CatchHandler @ 0094f521 */
Path::Optimize((INextBot *)this_00);
Path::PostProcess(this_00);
(**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,!bVar7);
local_81 = bVar7;
}
}
}
}
}
iVar16 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar12 = ThreadGetCurrentId(), iVar16 == iVar12)) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_48 != 0) {
(**(code **)(local_48 + 0x54))(local_48,local_50,local_4c,0,0,0);
}
if (local_81 == false) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No path to battlestation";
return this;
}
}
}
local_74 = (PathFollower *)(param_1 + 0x34);
PathFollower::Update(local_74,(INextBot *)((int)param_2 + 0x4028));
lVar18 = (longdouble)RandomFloat(0x40a00000,0x41200000);
fVar4 = (float)lVar18;
lVar18 = (longdouble)CountdownTimer::Now();
if ((float)lVar18 + fVar4 != *(float *)(param_1 + 0x4820)) {
(**(code **)(*(int *)(param_1 + 0x4818) + 4))(param_1 + 0x4818,param_1 + 0x4820);
*(float *)(param_1 + 0x4820) = (float)lVar18 + fVar4;
}
if (fVar4 != *(float *)(param_1 + 0x481c)) {
(**(code **)(*(int *)(param_1 + 0x4818) + 4))(param_1 + 0x4818,param_1 + 0x481c);
*(float *)(param_1 + 0x481c) = fVar4;
}
LAB_0094ec71:
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.