L L4D2node

CBaseEntity::PhysicsTestEntityPosition

0x0078e950 · 547 bytes · __thiscall

_ZN11CBaseEntity25PhysicsTestEntityPositionEPPS_

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsTestEntityPosition(CBaseEntity**) */

char __thiscall CBaseEntity::PhysicsTestEntityPosition(CBaseEntity *this,CBaseEntity **param_1)

{
  int iVar1;
  char cVar2;
  uint uVar3;
  int iVar4;
  undefined4 local_84;
  undefined4 local_80;
  undefined4 local_7c;
  undefined4 local_78;
  int local_74;
  CGameTrace local_70 [55];
  char local_39;
  CBaseEntity *local_24;
  
  local_84 = 0;
  local_80 = 0;
  if (___atan2f_finite == 0) {
    local_74 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_84,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x551,
               &PhysicsTestEntityPosition(CBaseEntity**)::tm_fmt,"(%s)%s","Unaccounted",
               "CBaseEntity::PhysicsTestEntityPosition");
    local_74 = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_7c = local_84;
  local_78 = local_80;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0078eaf6 to 0078eb44 has its CatchHandler @ 0078eb8a */
    iVar4 = ThreadGetCurrentId();
    if (iVar1 == iVar4) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsTestEntityPosition") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb2348,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 0078ea0c to 0078ea3b has its CatchHandler @ 0078eb9f */
  uVar3 = (**(code **)(*(int *)this + 0x2c8))(this);
  if (((byte)this[0x14d] & 8) != 0) {
                    /* try { // try from 0078eb6b to 0078eb84 has its CatchHandler @ 0078eb9f */
    CalcAbsolutePosition(this);
    if (((byte)this[0x14d] & 8) != 0) {
      CalcAbsolutePosition(this);
    }
  }
  Physics_TraceEntity(this,(Vector *)(this + 0x2e0),(Vector *)(this + 0x2e0),uVar3,local_70);
  if ((local_39 != '\0') && (param_1 != (CBaseEntity **)0x0)) {
    *param_1 = local_24;
  }
  iVar1 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar1 == iVar4) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_74 != 0) {
    (**(code **)(local_74 + 0x54))(local_74,local_7c,local_78,0,0,0);
  }
  return local_39;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)