CEnvViewPunch::DoViewPunch
0x00674790 · 118 bytes · __thiscall
_ZN13CEnvViewPunch11DoViewPunchEv
Decompiled
undefined (1 param)
/* CEnvViewPunch::DoViewPunch() */
void __thiscall CEnvViewPunch::DoViewPunch(CEnvViewPunch *this)
{
undefined4 uVar1;
uint uVar2;
uVar2 = *(uint *)(this + 0x148);
uVar1 = *(undefined4 *)(this + 0x440);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_ViewPunch(this + 0x2e0,*(undefined4 *)(this + 0x444),*(undefined4 *)(this + 0x448),
*(undefined4 *)(this + 0x44c),uVar1,uVar2 >> 1 & 1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.