SurvivorIntention::IsBoomerImmediatelyDangerousTo
0x0094b630 · 413 bytes · __thiscall
_ZNK17SurvivorIntention30IsBoomerImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* SurvivorIntention::IsBoomerImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*)
const */
undefined4 __thiscall
SurvivorIntention::IsBoomerImmediatelyDangerousTo
(SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)
{
uint uVar1;
int *piVar2;
char cVar3;
undefined *puVar4;
undefined4 uVar5;
float fVar6;
if ((param_2 != (CBaseCombatCharacter *)0x0) &&
(cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2), cVar3 != '\0')) {
uVar1 = *(uint *)(param_2 + 0x30bc);
if ((uVar1 == 0xffffffff) ||
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)))) {
(**(code **)(*(int *)param_2 + 300))(param_2);
}
else {
piVar2 = *(int **)(puVar4 + 4);
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
if ((cVar3 != '\0') && (piVar2 != (int *)0x0)) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar6 = SQRT((*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)));
if ((fVar6 < *(float *)(ZombieExplodingOuterRadius._28_4_ + 0x2c) * 1.2) &&
(uVar5 = (**(code **)(*(int *)param_1 + 0x42c))(param_1,param_2,1), (char)uVar5 != '\0'))
{
return uVar5;
}
cVar3 = (**(code **)(*piVar2 + 0x32c))(piVar2);
if (((cVar3 != '\0') || (cVar3 = (**(code **)(*piVar2 + 0x354))(piVar2), cVar3 != '\0')) &&
(fVar6 < *(float *)(ZombieVomitRange._28_4_ + 0x2c) +
*(float *)(ZombieVomitRange._28_4_ + 0x2c))) {
/* WARNING: Could not recover jumptable at 0x0094b7a3. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar5 = (**(code **)(*(int *)param_1 + 0x42c))();
return uVar5;
}
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.