CTongue::UpdateAirChoke
0x00843490 · 1532 bytes · __thiscall
_ZN7CTongue14UpdateAirChokeEv
Decompiled
undefined (1 param)
/* CTongue::UpdateAirChoke() */
void __thiscall CTongue::UpdateAirChoke(CTongue *this)
{
uint uVar1;
CBaseEntity *this_00;
CBaseEdict *this_01;
int iVar2;
int iVar3;
undefined *puVar4;
float fVar5;
CTongue *pCVar6;
undefined4 uVar7;
float local_f0;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
Vector local_64 [32];
float local_44;
uVar1 = *(uint *)(this + 0x44c);
if (uVar1 == 0xffffffff) {
return;
}
puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar4 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar4 + 8) != uVar1 >> 0xc) {
return;
}
if (*(int *)(puVar4 + 4) == 0) {
return;
}
uVar1 = *(uint *)(*(int *)(puVar4 + 4) + 0x33c0);
if (uVar1 == 0xffffffff) {
return;
}
puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar4 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar4 + 8) != uVar1 >> 0xc) {
return;
}
this_00 = *(CBaseEntity **)(puVar4 + 4);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetGroundEntity(this_00);
if ((iVar2 != 0) && (fVar5 = *(float *)(gpGlobals + 0xc), fVar5 != *(float *)(this + 0x478))) {
if (this[0x6c] == (CTongue)0x0) {
this_01 = *(CBaseEdict **)(this + 0x30);
if (this_01 != (CBaseEdict *)0x0) {
*(uint *)this_01 = *(uint *)this_01 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_01);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(float *)(this + 0x478) = fVar5;
}
uVar7 = 0;
pCVar6 = this;
GetTonguePullDestination(SUB41((Vector *)&local_70,0));
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_e8 = *(float *)(this_00 + 0x2e0) - local_70;
local_e4 = *(float *)(this_00 + 0x2e4) - local_6c;
local_e0 = *(float *)(this_00 + 0x2e8) - local_68;
if (2500.0 < local_e8 * local_e8 + local_e4 * local_e4) {
if (((byte)this_00[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(this_00);
}
if (*(float *)(this_00 + 0x274) <= -0.01) {
return;
}
if (0.01 <= *(float *)(this_00 + 0x274)) {
return;
}
if (*(float *)(this_00 + 0x278) <= -0.01) {
return;
}
if (0.01 <= *(float *)(this_00 + 0x278)) {
return;
}
if (*(float *)(this_00 + 0x27c) <= -0.01) {
return;
}
if (0.01 <= *(float *)(this_00 + 0x27c)) {
return;
}
}
VectorNormalize((Vector *)&local_e8);
if (-local_e0 < *(float *)(TongueVerticalChokeDot._28_4_ + 0x2c)) {
return;
}
fVar5 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x478);
if (fVar5 < *(float *)(TongueVerticalChokeTimeOffGround._28_4_ + 0x2c) ||
fVar5 == *(float *)(TongueVerticalChokeTimeOffGround._28_4_ + 0x2c)) {
iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules,pCVar6,uVar7);
iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_f0 = *(float *)(TongueVerticalChokeHeight._28_4_ + 0x2c);
if (((byte)this_00[0x14d] & 8) == 0) {
local_c4 = *(float *)(this_00 + 0x2e8);
local_f0 = local_c4 - local_f0;
local_b8 = 0.0;
local_bc = 0.0;
fVar5 = 0.0;
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_c4 = *(float *)(this_00 + 0x2e8);
local_f0 = local_c4 - local_f0;
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
if (((byte)this_00[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = 0.0;
fVar5 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_bc = local_cc - *(float *)(this_00 + 0x2e0);
local_c4 = *(float *)(this_00 + 0x2e8);
local_b8 = local_c8 - *(float *)(this_00 + 0x2e4);
fVar5 = local_bc * local_bc + local_b8 * local_b8;
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
}
}
local_8c = 0;
local_b4 = local_f0 - local_c4;
local_87 = local_b4 * local_b4 + fVar5 != 0.0;
local_9c = (*(float *)(iVar2 + 0x18) - *(float *)(iVar3 + 0xc)) * 0.5;
local_98 = (*(float *)(iVar2 + 0x1c) - *(float *)(iVar3 + 0x10)) * 0.5;
local_94 = (*(float *)(iVar2 + 0x20) - *(float *)(iVar3 + 0x14)) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (*(float *)(iVar2 + 0x18) + *(float *)(iVar3 + 0xc)) * 0.5;
local_cc = local_cc + local_ac;
local_ac = -local_ac;
local_a8 = (*(float *)(iVar2 + 0x1c) + *(float *)(iVar3 + 0x10)) * 0.5;
local_c8 = local_c8 + local_a8;
local_a8 = -local_a8;
local_a4 = (*(float *)(iVar2 + 0x20) + *(float *)(iVar3 + 0x14)) * 0.5;
local_c4 = local_c4 + local_a4;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this_00,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0xff,0,true,-1.0);
}
if ((this_00[0x39f1] == (CBaseEntity)0x0) && (1.0 <= local_44)) goto LAB_0084398b;
}
else if (this_00[0x39f1] == (CBaseEntity)0x0) {
LAB_0084398b:
CTerrorPlayer::OnStartHangingFromTongue((CTerrorPlayer *)this_00,1);
*(undefined4 *)(this + 0x570) = *(undefined4 *)(this_00 + 0x2ba0);
return;
}
CTerrorPlayer::OnStopHangingFromTongue((CTerrorPlayer *)this_00,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.