TestEntityPosition
0x00643580 · 624 bytes · __cdecl
_Z18TestEntityPositionP11CBaseEntityj
Decompiled
undefined (2 params)
/* TestEntityPosition(CBaseEntity*, unsigned int) */
byte TestEntityPosition(CBaseEntity *param_1,uint param_2)
{
int iVar1;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
CTraceFilterSimple local_cc [16];
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
float local_9c;
float local_98;
float local_94;
float local_8c;
float local_88;
float local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [43];
byte local_29;
iVar1 = *(int *)(param_1 + 0x238);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
if (iVar1 == 0) {
UTIL_TraceEntity(param_1,(Vector *)(param_1 + 0x2e0),(Vector *)(param_1 + 0x2e0),param_2,
(CGameTrace *)local_60);
}
else {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
(**(code **)(*(int *)(param_1 + 0x194) + 0x3c))(param_1 + 0x194,&local_e4,&local_d8);
local_77 = 0;
local_ac = 0;
local_a8 = 0;
local_7c = 0;
local_8c = (local_d8 - local_e4) * 0.5;
local_a4 = 0;
local_88 = (local_d4 - local_e0) * 0.5;
local_84 = (local_d0 - local_dc) * 0.5;
local_9c = (local_d8 + local_e4) * 0.5;
local_94 = (local_d0 + local_dc) * 0.5;
local_98 = (local_d4 + local_e0) * 0.5;
local_b4 = DAT_01053d50 + local_94;
local_bc = vec3_origin + local_9c;
local_9c = -local_9c;
local_b8 = DAT_01053d4c + local_98;
local_98 = -local_98;
local_78 = local_88 * local_88 + local_8c * local_8c + local_84 * local_84 < 1e-06;
local_94 = -local_94;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,param_2,local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
}
}
return local_29 ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.