L L4D2node

TestEntityPosition

0x00643580 · 624 bytes · __cdecl

_Z18TestEntityPositionP11CBaseEntityj

Decompiled

undefined (2 params)

/* TestEntityPosition(CBaseEntity*, unsigned int) */

byte TestEntityPosition(CBaseEntity *param_1,uint param_2)

{
  int iVar1;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  CTraceFilterSimple local_cc [16];
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  float local_9c;
  float local_98;
  float local_94;
  float local_8c;
  float local_88;
  float local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [43];
  byte local_29;
  
  iVar1 = *(int *)(param_1 + 0x238);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(param_1);
  }
  if (iVar1 == 0) {
    UTIL_TraceEntity(param_1,(Vector *)(param_1 + 0x2e0),(Vector *)(param_1 + 0x2e0),param_2,
                     (CGameTrace *)local_60);
  }
  else {
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(param_1);
    }
    (**(code **)(*(int *)(param_1 + 0x194) + 0x3c))(param_1 + 0x194,&local_e4,&local_d8);
    local_77 = 0;
    local_ac = 0;
    local_a8 = 0;
    local_7c = 0;
    local_8c = (local_d8 - local_e4) * 0.5;
    local_a4 = 0;
    local_88 = (local_d4 - local_e0) * 0.5;
    local_84 = (local_d0 - local_dc) * 0.5;
    local_9c = (local_d8 + local_e4) * 0.5;
    local_94 = (local_d0 + local_dc) * 0.5;
    local_98 = (local_d4 + local_e0) * 0.5;
    local_b4 = DAT_01053d50 + local_94;
    local_bc = vec3_origin + local_9c;
    local_9c = -local_9c;
    local_b8 = DAT_01053d4c + local_98;
    local_98 = -local_98;
    local_78 = local_88 * local_88 + local_8c * local_8c + local_84 * local_84 < 1e-06;
    local_94 = -local_94;
    CTraceFilterSimple::CTraceFilterSimple
              (local_cc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,param_2,local_cc,local_60);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
    }
  }
  return local_29 ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)