TongueTargetScan<CTerrorPlayer>::operator()
0x00847220 · 2622 bytes · __thiscall
_ZN16TongueTargetScanI13CTerrorPlayerEclEPS0_
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TongueTargetScan<CTerrorPlayer>::TEMPNAMEPLACEHOLDERVALUE(CTerrorPlayer*) */
undefined4 __thiscall
TongueTargetScan<CTerrorPlayer>::operator()
(TongueTargetScan<CTerrorPlayer> *this,CTerrorPlayer *param_1)
{
code *pcVar1;
CTerrorPlayer *pCVar2;
char cVar3;
int iVar4;
int iVar5;
float *pfVar6;
Vector *pVVar7;
int *piVar8;
longdouble lVar9;
float fVar10;
CTerrorPlayer *local_a0;
int local_9c;
int local_98;
int local_94;
int local_90;
int local_88;
int local_84;
int local_80;
int local_7c;
int local_78;
int local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_9c = 0;
local_98 = 0;
if (___atan2f_finite == 0) {
local_80 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))();
local_80 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_88 = local_9c;
local_84 = local_98;
/* try { // try from 008472ea to 008472ee has its CatchHandler @ 00847c87 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "TargetScan()") {
/* try { // try from 008475d0 to 008475e1 has its CatchHandler @ 00847c87 */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c72,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (this[0x4c] == (TongueTargetScan<CTerrorPlayer>)0x0) {
piVar8 = (int *)&stack0xffffff04;
/* try { // try from 0084730b to 00847310 has its CatchHandler @ 00847cba */
if ((*(CTerrorPlayer **)(this + 4) != param_1) &&
(cVar3 = (**(code **)(*(int *)param_1 + 300))(), piVar8 = (int *)&stack0xffffff04,
cVar3 != '\0')) {
/* try { // try from 008475f3 to 00847914 has its CatchHandler @ 00847cba */
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
cVar3 = IsASurvivorTeam(iVar5);
piVar8 = (int *)&stack0xffffff04;
if ((cVar3 != '\0') &&
((cVar3 = (**(code **)(*(int *)this + 0xc))(), piVar8 = (int *)&stack0xffffff04,
cVar3 != '\0' &&
(pfVar6 = (float *)(**(code **)(*(int *)param_1 + 0x288))(),
fVar10 = (*(float *)(this + 0x54) - pfVar6[1]) * (*(float *)(this + 0x54) - pfVar6[1]) +
(*(float *)(this + 0x58) - pfVar6[2]) * (*(float *)(this + 0x58) - pfVar6[2]) +
(*(float *)(this + 0x50) - *pfVar6) * (*(float *)(this + 0x50) - *pfVar6),
piVar8 = (int *)&stack0xffffff04,
fVar10 < *(float *)(this + 0x44) || fVar10 == *(float *)(this + 0x44))))) {
pcVar1 = *(code **)(**(int **)(this + 4) + 0x3cc);
(**(code **)(*(int *)param_1 + 0x288))();
cVar3 = (*pcVar1)();
piVar8 = (int *)&stack0xffffff04;
if (cVar3 != '\0') {
local_58 = *(float *)(this + 0x50);
fVar10 = *(float *)(this + 0x20);
local_54 = *(float *)(this + 0x54);
local_50 = *(float *)(this + 0x58);
local_48 = *(float *)(this + 0xc) * fVar10 + local_54;
local_4c = fVar10 * *(float *)(this + 8) + local_58;
local_44 = *(float *)(this + 0x10) * fVar10 + local_50;
pVVar7 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))();
CalcClosestPointOnLine
(pVVar7,(Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40,(float *)0x0
);
if (1 < *(int *)(TongueDebug._28_4_ + 0x30)) {
NDebugOverlay::Line((Vector *)&local_58,(Vector *)&local_4c,0,0,0xff,true,0.1);
pVVar7 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))();
NDebugOverlay::Line(pVVar7,(Vector *)&local_40,0,0xff,0,true,0.1);
}
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(param_1 + 0x194),(Vector *)&local_40,(Vector *)&local_34
);
if (1 < *(int *)(TongueDebug._28_4_ + 0x30)) {
NDebugOverlay::Line((Vector *)&local_40,(Vector *)&local_34,0xff,0,0xff,true,0.1);
}
cVar3 = (**(code **)(*(int *)this + 8))();
piVar8 = (int *)&stack0xffffff04;
if (cVar3 != '\0') {
local_28 = local_34 - *(float *)(this + 0x50);
local_24 = local_30 - *(float *)(this + 0x54);
local_20 = local_2c - *(float *)(this + 0x58);
VectorNormalize((Vector *)&local_28);
lVar9 = (longdouble)(**(code **)(*(int *)this + 4))();
fVar10 = (float)lVar9;
piVar8 = (int *)&stack0xffffff04;
if (*(float *)(this + 0x18) <= fVar10) {
if (0 < *(int *)(TongueDebug._28_4_ + 0x30)) {
(**(code **)(*(int *)param_1 + 0xb8))();
Msg();
}
piVar8 = (int *)&stack0xffffff04;
if (*(float *)(this + 0x1c) <= fVar10 && fVar10 != *(float *)(this + 0x1c)) {
*(CTerrorPlayer **)(this + 0x2c) = param_1;
*(float *)(this + 0x1c) = fVar10;
piVar8 = (int *)&stack0xffffff04;
}
}
}
}
}
}
}
else {
local_a0 = param_1;
local_94 = 0;
local_90 = 0;
if (___atan2f_finite == 0) {
local_74 = 0;
}
else {
/* try { // try from 00847444 to 00847446 has its CatchHandler @ 00847cba */
(**(code **)(___atan2f_finite + 0x50))();
local_74 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_7c = local_94;
local_78 = local_90;
/* try { // try from 0084747b to 008474c5 has its CatchHandler @ 00847c9f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "TargetScan()") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c72,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
piVar8 = (int *)&stack0xffffff04;
/* try { // try from 008474dd to 008474fe has its CatchHandler @ 00847cbe */
/* try { // try from 0084795f to 00847c70 has its CatchHandler @ 00847cbe */
if ((((*(CTerrorPlayer **)(this + 4) != local_a0) &&
(cVar3 = (**(code **)(*(int *)local_a0 + 300))(), piVar8 = (int *)&stack0xffffff04,
cVar3 != '\0')) &&
((*(int *)(this + 0x14) == -1 ||
(iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)local_a0),
piVar8 = (int *)&stack0xffffff04, iVar5 == *(int *)(this + 0x14))))) &&
(cVar3 = (**(code **)(*(int *)this + 0xc))(), piVar8 = (int *)&stack0xffffff04, cVar3 != '\0'
)) {
(**(code **)(**(int **)(this + 4) + 0x234))();
fVar10 = *(float *)(this + 0x24);
local_54 = *(float *)(this + 0xc) * fVar10 + local_60;
local_50 = *(float *)(this + 0x10) * fVar10 + local_5c;
local_58 = fVar10 * *(float *)(this + 8) + local_64;
pVVar7 = (Vector *)(**(code **)(*(int *)local_a0 + 0x288))();
CalcClosestPointOnLineSegment
(pVVar7,(Vector *)&local_64,(Vector *)&local_58,(Vector *)&local_4c,(float *)0x0);
pCVar2 = local_a0;
if (((byte)*(CBaseEntity *)(local_a0 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_a0);
}
local_64 = *(float *)(pCVar2 + 0x2e0);
local_60 = *(float *)(pCVar2 + 0x2e4);
local_5c = *(float *)(pCVar2 + 0x2e8);
local_58 = local_64;
local_54 = local_60;
local_50 = local_5c;
iVar5 = (**(code **)(*(int *)(local_a0 + 0x194) + 8))();
local_50 = local_50 + *(float *)(iVar5 + 8);
CalcClosestPointOnLineSegment
((Vector *)&local_4c,(Vector *)&local_64,(Vector *)&local_58,(Vector *)&local_70,
(float *)0x0);
if (this[0x28] != (TongueTargetScan<CTerrorPlayer>)0x0) {
NDebugOverlay::Cross3D((Vector *)&local_70,1.0,0xff,0xff,0xff,true,-1.0);
NDebugOverlay::Line((Vector *)&local_58,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
(**(code **)(**(int **)(this + 4) + 0x234))();
local_40 = local_70 - local_28;
local_3c = local_6c - local_24;
local_38 = local_68 - local_20;
VectorNormalize((Vector *)&local_40);
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(*(int *)(this + 4) + 0x194),(Vector *)&local_70,
(Vector *)&local_34);
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(local_a0 + 0x194),(Vector *)&local_34,(Vector *)&local_28);
fVar10 = SQRT((local_34 - local_28) * (local_34 - local_28) +
(local_30 - local_24) * (local_30 - local_24) +
(local_2c - local_20) * (local_2c - local_20));
piVar8 = (int *)&stack0xfffffefc;
if (fVar10 < *(float *)(this + 0x20) || fVar10 == *(float *)(this + 0x20)) {
lVar9 = (longdouble)(**(code **)(*(int *)this + 4))();
fVar10 = (float)lVar9;
piVar8 = (int *)&stack0xfffffefc;
if ((*(float *)(this + 0x18) <= fVar10 && fVar10 != *(float *)(this + 0x18)) &&
(cVar3 = (**(code **)(*(int *)this + 8))(), piVar8 = (int *)&stack0xfffffefc,
cVar3 != '\0')) {
if (*(float *)(this + 0x1c) <= fVar10) {
*(float *)(this + 0x1c) = fVar10;
*(CTerrorPlayer **)(this + 0x2c) = local_a0;
}
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)(this + 0x30),
*(int *)(this + 0x3c),&local_a0);
piVar8 = (int *)&stack0xfffffefc;
}
}
}
iVar5 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
piVar8[-1] = 0x84752e;
iVar4 = ThreadGetCurrentId();
if (iVar5 == iVar4) {
*piVar8 = (int)_DAT_0105d15c;
piVar8[-1] = 0x84753f;
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_74 != 0) {
piVar8[5] = 0;
piVar8[4] = 0;
piVar8[3] = 0;
*piVar8 = local_74;
piVar8[1] = local_7c;
piVar8[2] = local_78;
pcVar1 = *(code **)(local_74 + 0x54);
piVar8[-1] = 0x847593;
(*pcVar1)();
}
}
iVar5 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
piVar8[-1] = 0x84737b;
iVar4 = ThreadGetCurrentId();
if (iVar5 == iVar4) {
*piVar8 = (int)_DAT_0105d15c;
piVar8[-1] = 0x84738c;
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_80 != 0) {
piVar8[5] = 0;
piVar8[4] = 0;
piVar8[3] = 0;
*piVar8 = local_80;
piVar8[1] = local_88;
piVar8[2] = local_84;
pcVar1 = *(code **)(local_80 + 0x54);
piVar8[-1] = 0x847361;
(*pcVar1)();
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.