L L4D2node

CBaseServerVehicle::ProcessMovement

0x00b36e90 · 678 bytes · __thiscall

_ZN18CBaseServerVehicle15ProcessMovementEP11CBasePlayerP9CMoveData

Decompiled

undefined (3 params)

/* CBaseServerVehicle::ProcessMovement(CBasePlayer*, CMoveData*) */

void __thiscall
CBaseServerVehicle::ProcessMovement
          (CBaseServerVehicle *this,CBasePlayer *param_1,CMoveData *param_2)

{
  CBaseServerVehicle CVar1;
  IHandleEntity *pIVar2;
  int *piVar3;
  int iVar4;
  float fVar5;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [52];
  short local_30;
  
  (**(code **)(**(int **)(this + 0x30) + 0xc))(*(int **)(this + 0x30),param_1,param_2);
  pIVar2 = (IHandleEntity *)(**(code **)(*(int *)this + 0x20))(this);
  if (((byte)param_1[0x14d] & 8) == 0) {
    local_c4 = *(float *)(param_1 + 0x2e8);
    local_bc = 0.0;
    local_b4 = local_c4 - 256.0;
    fVar5 = 0.0;
    local_cc = *(float *)(param_1 + 0x2e0);
    local_c8 = *(float *)(param_1 + 0x2e4);
    local_b8 = 0.0;
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    local_c4 = *(float *)(param_1 + 0x2e8);
    local_cc = *(float *)(param_1 + 0x2e0);
    local_c8 = *(float *)(param_1 + 0x2e4);
    local_b4 = local_c4 - 256.0;
    if (((byte)param_1[0x14d] & 8) == 0) {
      local_bc = 0.0;
      fVar5 = local_bc;
      local_b8 = local_bc;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      local_bc = local_cc - *(float *)(param_1 + 0x2e0);
      local_c4 = *(float *)(param_1 + 0x2e8);
      local_b8 = local_c8 - *(float *)(param_1 + 0x2e4);
      fVar5 = local_b8 * local_b8 + local_bc * local_bc;
      local_cc = *(float *)(param_1 + 0x2e0);
      local_c8 = *(float *)(param_1 + 0x2e4);
    }
  }
  local_b4 = local_b4 - local_c4;
  local_87 = local_b4 * local_b4 + fVar5 != 0.0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_88 = 1;
  local_8c = 0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201400b,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  piVar3 = (int *)(**(code **)(*IMoveHelper::sm_pSingleton + 0x30))(IMoveHelper::sm_pSingleton);
  iVar4 = (**(code **)(*piVar3 + 0x18))(piVar3,(int)local_30);
  CVar1 = SUB21(*(undefined2 *)(iVar4 + 0x4c),0);
  if (this[0x8c] != CVar1) {
    CEnvPlayerSurfaceTrigger::SetPlayerSurface(param_1,(char)CVar1);
  }
  this[0x8c] = CVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)