CBaseServerVehicle::ProcessMovement
0x00b36e90 · 678 bytes · __thiscall
_ZN18CBaseServerVehicle15ProcessMovementEP11CBasePlayerP9CMoveData
Decompiled
undefined (3 params)
/* CBaseServerVehicle::ProcessMovement(CBasePlayer*, CMoveData*) */
void __thiscall
CBaseServerVehicle::ProcessMovement
(CBaseServerVehicle *this,CBasePlayer *param_1,CMoveData *param_2)
{
CBaseServerVehicle CVar1;
IHandleEntity *pIVar2;
int *piVar3;
int iVar4;
float fVar5;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [52];
short local_30;
(**(code **)(**(int **)(this + 0x30) + 0xc))(*(int **)(this + 0x30),param_1,param_2);
pIVar2 = (IHandleEntity *)(**(code **)(*(int *)this + 0x20))(this);
if (((byte)param_1[0x14d] & 8) == 0) {
local_c4 = *(float *)(param_1 + 0x2e8);
local_bc = 0.0;
local_b4 = local_c4 - 256.0;
fVar5 = 0.0;
local_cc = *(float *)(param_1 + 0x2e0);
local_c8 = *(float *)(param_1 + 0x2e4);
local_b8 = 0.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
local_c4 = *(float *)(param_1 + 0x2e8);
local_cc = *(float *)(param_1 + 0x2e0);
local_c8 = *(float *)(param_1 + 0x2e4);
local_b4 = local_c4 - 256.0;
if (((byte)param_1[0x14d] & 8) == 0) {
local_bc = 0.0;
fVar5 = local_bc;
local_b8 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
local_bc = local_cc - *(float *)(param_1 + 0x2e0);
local_c4 = *(float *)(param_1 + 0x2e8);
local_b8 = local_c8 - *(float *)(param_1 + 0x2e4);
fVar5 = local_b8 * local_b8 + local_bc * local_bc;
local_cc = *(float *)(param_1 + 0x2e0);
local_c8 = *(float *)(param_1 + 0x2e4);
}
}
local_b4 = local_b4 - local_c4;
local_87 = local_b4 * local_b4 + fVar5 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
piVar3 = (int *)(**(code **)(*IMoveHelper::sm_pSingleton + 0x30))(IMoveHelper::sm_pSingleton);
iVar4 = (**(code **)(*piVar3 + 0x18))(piVar3,(int)local_30);
CVar1 = SUB21(*(undefined2 *)(iVar4 + 0x4c),0);
if (this[0x8c] != CVar1) {
CEnvPlayerSurfaceTrigger::SetPlayerSurface(param_1,(char)CVar1);
}
this[0x8c] = CVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.