CTerrorPlayerAnimState::ComputePoseParam_AimYaw
0x005104e0 · 2237 bytes · __thiscall
_ZN22CTerrorPlayerAnimState23ComputePoseParam_AimYawEP10CStudioHdr
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayerAnimState::ComputePoseParam_AimYaw(CStudioHdr*) */
void __thiscall
CTerrorPlayerAnimState::ComputePoseParam_AimYaw(CTerrorPlayerAnimState *this,CStudioHdr *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 *puVar5;
uint uVar6;
undefined *puVar7;
CBaseEntity *this_00;
CTerrorPlayer *this_01;
CBaseEntity *this_02;
longdouble lVar8;
longdouble lVar9;
longdouble lVar10;
uint uVar11;
float fVar12;
float fVar13;
float fVar14;
float local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
float local_34;
float local_30;
float local_2c;
QAngle local_28 [4];
undefined4 local_24;
local_4c = 0;
local_48 = 0;
if (___atan2f_finite == 0) {
local_38 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_4c,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/terrorplayeranimstate.cpp",0xab6,
&ComputePoseParam_AimYaw(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
"CTerrorPlayerAnimState::ComputePoseParam_AimYaw");
local_38 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
/* try { // try from 005107ce to 0051081c has its CatchHandler @ 00510e05 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
if ((char *)*_DAT_0105d15c != "CTerrorPlayerAnimState::ComputePoseParam_AimYaw") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2c9a0,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 0051059c to 0051076a has its CatchHandler @ 00510de4 */
cVar2 = CTerrorGameRules::IsInIntro(g_pGameRules);
this_00 = *(CBaseEntity **)(this + 0x118);
if (cVar2 != '\0') {
if (((byte)*(CTerrorPlayer *)(this_00 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
*(undefined4 *)(this + 0xe4) = *(undefined4 *)(this_00 + 0x380);
goto LAB_005105cc;
}
if ((*(CTerrorPlayer *)(this_00 + 0x39f1) == (CTerrorPlayer)0x0) && (*(int *)(this + 0x174) == -1)
) {
if (*(CTerrorPlayer *)(this_00 + 0x186) == (CTerrorPlayer)0x9) {
local_34 = vec3_origin - *(float *)(this_00 + 0x2000);
local_30 = DAT_01053d4c - *(float *)(this_00 + 0x2004);
local_2c = DAT_01053d50 - *(float *)(this_00 + 0x2008);
}
else {
uVar11 = *(uint *)(this_00 + 0x33c0);
if (uVar11 != 0xffffffff) {
uVar6 = uVar11 & 0xfff;
puVar5 = (undefined4 *)(g_pEntityList + uVar6 * 0x10 + 4);
if (((puVar5 != (undefined4 *)0x0) &&
(*(uint *)(g_pEntityList + uVar6 * 0x10 + 8) == uVar11 >> 0xc)) &&
(*(int *)(g_pEntityList + uVar6 * 0x10 + 4) != 0)) {
if (((byte)*(CTerrorPlayer *)(this_00 + 0x14d) & 8) == 0) {
LAB_00510b28:
if (puVar5[1] == uVar11 >> 0xc) {
this_02 = (CBaseEntity *)*puVar5;
}
else {
this_02 = (CBaseEntity *)0x0;
}
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
this_02 = (CBaseEntity *)0x0;
uVar11 = *(uint *)(*(int *)(this + 0x118) + 0x33c0);
if ((uVar11 != 0xffffffff) &&
(puVar5 = (undefined4 *)(g_pEntityList + (uVar11 & 0xfff) * 0x10 + 4),
puVar5 != (undefined4 *)0x0)) goto LAB_00510b28;
}
if (((byte)this_02[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_02);
}
local_34 = *(float *)(this_02 + 0x2e0) - *(float *)(this_00 + 0x2e0);
local_30 = *(float *)(this_02 + 0x2e4) - *(float *)(this_00 + 0x2e4);
local_2c = *(float *)(this_02 + 0x2e8) - *(float *)(this_00 + 0x2e8);
goto LAB_005108bf;
}
}
uVar11 = *(uint *)(this_00 + 0x33c4);
if ((((uVar11 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar11 >> 0xc)) ||
(this_01 = *(CTerrorPlayer **)(puVar7 + 4), this_01 == (CTerrorPlayer *)0x0)) {
if (((this[0x165] == (CTerrorPlayerAnimState)0x0) ||
(uVar11 = *(uint *)(this_00 + 0x3edc), uVar11 == 0xffffffff)) ||
((puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc ||
((*(uint *)(puVar7 + 8) != uVar11 >> 0xc || (*(int *)(puVar7 + 4) == 0)))))) {
if ((((this[0x161] == (CTerrorPlayerAnimState)0x0) ||
(((uVar11 = *(uint *)(this_00 + 0x3e68), uVar11 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc)) || (*(uint *)(puVar7 + 8) != uVar11 >> 0xc))))
|| (iVar4 = *(int *)(puVar7 + 4), iVar4 == 0)) &&
(((((this[0x159] == (CTerrorPlayerAnimState)0x0 &&
(this[0x15d] == (CTerrorPlayerAnimState)0x0)) ||
((uVar11 = *(uint *)(this_00 + 0x3e48), uVar11 == 0xffffffff ||
((puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc || (*(uint *)(puVar7 + 8) != uVar11 >> 0xc))))))
|| (iVar4 = *(int *)(puVar7 + 4), iVar4 == 0)) &&
((((uVar11 = *(uint *)(this_00 + 0x2a4c), uVar11 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc)) || (*(uint *)(puVar7 + 8) != uVar11 >> 0xc)) ||
(iVar4 = *(int *)(puVar7 + 4), iVar4 == 0)))))) {
cVar2 = CTerrorPlayer::IsPerformingActionOnSomeoneElse((CTerrorPlayer *)this_00,0);
if (cVar2 == '\0') {
this_01 = *(CTerrorPlayer **)(this + 0x118);
cVar2 = CTerrorPlayer::IsRevivingSomeone(this_01);
if (cVar2 == '\0') {
cVar2 = CTerrorPlayer::IsBeingRevived(this_01);
if (cVar2 == '\0') goto LAB_005105cc;
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_01);
}
uVar11 = *(uint *)(*(int *)(this + 0x118) + 0x2e24);
}
else {
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_01);
}
uVar11 = *(uint *)(*(int *)(this + 0x118) + 0x2e28);
}
if (((uVar11 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar11 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc)) || (*(uint *)(puVar7 + 8) != uVar11 >> 0xc)) {
this_00 = (CBaseEntity *)0x0;
}
else {
this_00 = *(CBaseEntity **)(puVar7 + 4);
}
}
else {
this_00 = (CBaseEntity *)
CTerrorPlayer::GetEntityIAmPerformingActionOn
(*(CTerrorPlayer **)(this + 0x118));
if (this_00 == (CBaseEntity *)0x0) goto LAB_005105cc;
this_01 = *(CTerrorPlayer **)(this + 0x118);
if (((byte)*(CBaseEntity *)(this_01 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_01);
}
}
goto LAB_00510aa0;
}
lVar8 = (longdouble)
(**(code **)(**(int **)(iVar4 + 0x2910) + 0x80))(*(int **)(iVar4 + 0x2910));
lVar8 = (longdouble)AngleNormalize((float)lVar8 + 180.0);
}
else {
piVar1 = *(int **)(*(int *)(puVar7 + 4) + 0x2910);
lVar8 = (longdouble)(**(code **)(*piVar1 + 0x80))(piVar1);
lVar8 = (longdouble)AngleNormalize((float)lVar8);
}
*(float *)(this + 0xe4) = (float)lVar8;
goto LAB_005105cc;
}
if (((byte)*(CBaseEntity *)(this_01 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_01);
this_00 = *(CBaseEntity **)(this + 0x118);
}
LAB_00510aa0:
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_34 = *(float *)(this_00 + 0x2e0) - *(float *)(this_01 + 0x2e0);
local_30 = *(float *)(this_00 + 0x2e4) - *(float *)(this_01 + 0x2e4);
local_2c = *(float *)(this_00 + 0x2e8) - *(float *)(this_01 + 0x2e8);
}
}
else {
local_34 = vec3_origin - *(float *)(this_00 + 0x3a20);
local_30 = DAT_01053d4c - *(float *)(this_00 + 0x3a24);
local_2c = DAT_01053d50 - *(float *)(this_00 + 0x3a28);
}
LAB_005108bf:
/* try { // try from 005108d1 to 00510de1 has its CatchHandler @ 00510de4 */
VectorAngles((Vector *)&local_34,local_28);
*(undefined4 *)(this + 0xe4) = local_24;
LAB_005105cc:
lVar8 = (longdouble)
CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x44));
lVar9 = (longdouble)
CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x1c),*(int *)(this + 0x4c));
lVar10 = (longdouble)AngleNormalize(*(float *)(this + 0xe4) - *(float *)(this + 0xf0));
local_50 = (float)lVar10;
if (*(char *)(*(int *)(this + 0x118) + 0x33bd) == '\0') {
if (local_50 <= 90.0) {
if (local_50 < -90.0) {
local_50 = -180.0 - local_50;
}
}
else {
local_50 = 180.0 - local_50;
}
}
lVar10 = (longdouble)CMultiPlayerAnimState::GetOuterXYSpeed((CMultiPlayerAnimState *)this);
fVar14 = local_50 - (float)lVar9;
fVar12 = *(float *)(this + 0x13c) * *(float *)(this + 0x148) * *(float *)(gpGlobals + 0x10) *
fVar14 * (float)(~-(uint)(0.5 < (float)lVar10) & 0x40400000 |
-(uint)(0.5 < (float)lVar10) & 0x40a00000);
uVar11 = -(uint)(ABS(fVar14) < ABS(fVar12));
fVar14 = (float)(~uVar11 & (uint)fVar12 | (uint)fVar14 & uVar11) + (float)lVar9;
fVar13 = (local_50 - fVar14) - (float)lVar8;
fVar12 = *(float *)(this + 0x138) * *(float *)(gpGlobals + 0x10) * *(float *)(this + 0x148) *
fVar13;
uVar11 = -(uint)(ABS(fVar13) < ABS(fVar12));
CBaseAnimating::SetPoseParameter
(*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x44),
(float)(~uVar11 & (uint)fVar12 | (uint)fVar13 & uVar11) + (float)lVar8);
CBaseAnimating::SetPoseParameter
(*(CBaseAnimating **)(this + 0x1c),param_1,*(int *)(this + 0x4c),fVar14);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.