L L4D2node

CTerrorPlayerAnimState::UpdateFootYaw

0x00514250 · 1354 bytes · __thiscall

_ZN22CTerrorPlayerAnimState13UpdateFootYawEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayerAnimState::UpdateFootYaw() */

void __thiscall CTerrorPlayerAnimState::UpdateFootYaw(CTerrorPlayerAnimState *this)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  CBaseEntity *this_00;
  int iVar4;
  undefined *puVar5;
  longdouble lVar6;
  longdouble lVar7;
  float fVar8;
  float fVar9;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  int local_34;
  float local_30;
  float local_2c;
  float local_24;
  float local_20;
  undefined4 local_1c;
  QAngle local_18 [4];
  float local_14;
  
  local_44 = 0;
  local_40 = 0;
  if (___atan2f_finite == 0) {
    local_34 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_44,0,0,0,0,
               "/data/src/game/server/../../game/shared/terror/terrorplayeranimstate.cpp",0x9f7,
               &UpdateFootYaw()::tm_fmt,"(%s)%s","Unaccounted",
               "CTerrorPlayerAnimState::UpdateFootYaw");
    local_34 = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_3c = local_44;
  local_38 = local_40;
                    /* try { // try from 005145a6 to 005145f4 has its CatchHandler @ 005147c0 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "CTerrorPlayerAnimState::UpdateFootYaw") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc2c9f4,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 00514310 to 0051450d has its CatchHandler @ 005147d5 */
  CMultiPlayerAnimState::GetOuterAbsVelocity((CMultiPlayerAnimState *)this,(Vector *)&local_30);
  fVar9 = local_30 * local_30;
  fVar8 = local_2c * local_2c;
  cVar3 = (**(code **)(**(int **)(this + 0x118) + 0x7e8))(*(int **)(this + 0x118));
  if (cVar3 != '\0') {
    *(undefined4 *)(this + 0xf0) = *(undefined4 *)(this + 0xec);
  }
  if (this[0xdc] == (CTerrorPlayerAnimState)0x0) {
    this[0xdc] = (CTerrorPlayerAnimState)0x1;
    *(undefined4 *)(this + 0x134) = 0;
    *(undefined4 *)(this + 0xf0) = *(undefined4 *)(this + 0xe4);
    *(undefined4 *)(this + 0xec) = *(undefined4 *)(this + 0xe4);
  }
  this_00 = (CBaseEntity *)CTerrorPlayer::GetMountedWeapon(*(CTerrorPlayer **)(this + 0x118));
  if (this_00 == (CBaseEntity *)0x0) {
    if ((0.5 < SQRT(fVar8 + fVar9)) &&
       (fVar9 = local_30 * local_30, fVar8 = local_2c * local_2c,
       lVar6 = (longdouble)(**(code **)(*(int *)this + 0x6c))(this),
       (float)lVar6 * 0.9 < SQRT(fVar8 + fVar9))) {
      local_1c = 0;
      local_24 = local_30;
      local_20 = local_2c;
      VectorAngles((Vector *)&local_24,local_18);
      lVar6 = (longdouble)AngleNormalize(local_14 - *(float *)(this + 0xe4));
      if ((((float)lVar6 < -100.0) || (100.0 < (float)lVar6)) &&
         (local_14 = local_14 + 180.0, 360.0 <= local_14)) {
        local_14 = local_14 - 360.0;
      }
      *(float *)(this + 0xec) = local_14;
    }
    cVar3 = ShouldForceFeetToEyes(this);
    if ((cVar3 != '\0') ||
       ((fVar8 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x134),
        *(float *)(mp_facefronttime._28_4_ + 0x2c) <= fVar8 &&
        fVar8 != *(float *)(mp_facefronttime._28_4_ + 0x2c) &&
        (cVar3 = (**(code **)(**(int **)(this + 0x118) + 0x7e8))(*(int **)(this + 0x118)),
        cVar3 == '\0')))) {
      *(undefined4 *)(this + 0xec) = *(undefined4 *)(this + 0xe4);
      fVar8 = 0.0;
    }
    else {
      fVar8 = *(float *)(this + 0xec) - *(float *)(this + 0xe4);
    }
  }
  else {
    if (((byte)this_00[0x14d] & 8) != 0) {
                    /* try { // try from 0051461b to 0051476b has its CatchHandler @ 005147d5 */
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    fVar8 = *(float *)(this_00 + 0x380);
    *(float *)(this + 0xec) = fVar8;
    fVar8 = fVar8 - *(float *)(this + 0xe4);
  }
  lVar6 = (longdouble)AngleNormalize(fVar8);
  lVar7 = (longdouble)GetLookRange(this);
  fVar8 = (float)lVar7;
  if (fVar8 < ABS((float)lVar6)) {
    if ((float)lVar6 <= 0.0) {
      fVar8 = -fVar8;
    }
    *(float *)(this + 0xec) = fVar8 + *(float *)(this + 0xe4);
  }
  uVar1 = *(uint *)(*(int *)(this + 0x118) + 0x33a4);
  if ((((uVar1 == 0xffffffff) ||
       (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)) {
    if (*(float *)(this + 0xf0) != *(float *)(this + 0xec)) {
      fVar8 = *(float *)(mp_feetyawrate._28_4_ + 0x2c);
      lVar6 = (longdouble)GetTurnRate(this);
      fVar9 = *(float *)(mp_feetmaxyawrate._28_4_ + 0x2c);
      lVar7 = (longdouble)GetTurnRate(this);
      ConvergeAngles(this,*(float *)(this + 0xec),*(float *)(this + 0xe4),(float)lVar6 * fVar8,
                     (float)lVar7 * fVar9,*(float *)(gpGlobals + 0x10),(float *)(this + 0xf0));
    }
  }
  else {
    *(undefined4 *)(this + 0xec) = *(undefined4 *)(this + 0xe4);
    *(undefined4 *)(this + 0xf0) = *(undefined4 *)(this + 0xe4);
  }
  iVar2 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_34 != 0) {
    (**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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