CFuncLadder::Spawn
0x0044ee70 · 2587 bytes · __thiscall
_ZN11CFuncLadder5SpawnEv
Decompiled
undefined (1 param)
/* CFuncLadder::Spawn() */
void __thiscall CFuncLadder::Spawn(CFuncLadder *this)
{
Vector *pVVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
CFuncLadder CVar8;
CBaseEdict *pCVar9;
bool bVar10;
int iVar11;
int iVar12;
char *pcVar13;
undefined1 *puVar14;
undefined1 *puVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float local_13c [4];
float local_12c [4];
undefined4 local_11c;
undefined4 local_118;
undefined4 local_114;
float local_10c;
float local_108;
float local_104;
float local_fc;
float local_f8;
float local_f4;
undefined4 local_ec;
undefined1 local_e8;
undefined1 local_e7;
Vector local_d0 [12];
Vector local_c4 [43];
char local_99;
int local_84;
float local_7c;
float local_78;
float local_74;
Vector local_70 [4];
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
undefined4 local_48;
float local_44;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
int local_30;
CBaseEntity::Spawn((CBaseEntity *)this);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
CBaseEntity::SetCollisionGroup((CBaseEntity *)this,0);
*(undefined4 *)(this + 0x260) = 0;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
iVar11 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,&DAT_00d539c2);
if (iVar11 != *(int *)(this + 0xf4)) {
if (this[0x6c] == (CFuncLadder)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar12 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar12 + 2) = 0;
}
}
else {
this[0x70] = (CFuncLadder)((byte)this[0x70] | 1);
}
*(int *)(this + 0xf4) = iVar11;
}
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x80;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
iVar11 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
fVar2 = *(float *)(iVar11 + 0xc);
fVar3 = *(float *)(iVar11 + 0x14);
fVar4 = *(float *)(iVar11 + 0x10);
iVar11 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
fVar5 = *(float *)(iVar11 + 0x18);
fVar6 = *(float *)(iVar11 + 0x1c);
fVar7 = *(float *)(iVar11 + 0x20);
pVVar1 = (Vector *)(this + 0x46c);
SetEndPoints(this,(Vector *)(this + 0x460),pVVar1);
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_3c = 0;
local_37 = 0;
fVar17 = (fVar5 - fVar2) * 0.5;
fVar19 = (fVar7 - fVar3) * 0.5;
fVar16 = (fVar6 - fVar4) * 0.5;
bVar10 = fVar19 * fVar19 + fVar17 * fVar17 + fVar16 * fVar16 < 1e-06;
fVar21 = (fVar5 + fVar2) * 0.5;
fVar20 = (fVar4 + fVar6) * 0.5;
local_7c = *(float *)(this + 0x46c) + fVar21;
fVar18 = (fVar7 + fVar3) * 0.5;
local_78 = *(float *)(this + 0x470) + fVar20;
local_74 = *(float *)(this + 0x474) + fVar18;
local_5c = -fVar21;
local_58 = -fVar20;
local_54 = -fVar18;
local_4c = fVar17;
local_48 = fVar16;
local_44 = fVar19;
local_38 = bVar10;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_12c,(IHandleEntity *)0x0,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_7c,0x1400b,(CTraceFilterSimple *)local_12c,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,local_c4,0xff,0xff,0,true,-1.0);
}
local_12c[0] = *(float *)(this + 0x460) + fVar21;
local_e7 = 0;
local_12c[1] = *(float *)(this + 0x464) + fVar20;
local_12c[2] = *(float *)(this + 0x468) + fVar18;
local_11c = 0;
local_118 = 0;
local_114 = 0;
local_ec = 0;
local_10c = -fVar21;
local_108 = -fVar20;
local_104 = -fVar18;
local_fc = fVar17;
local_f8 = fVar16;
local_f4 = fVar19;
local_e8 = bVar10;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_13c,(IHandleEntity *)0x0,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTraceFilterSimple *)local_12c,0x1400b,(CTraceFilterSimple *)local_13c,
&local_7c);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,local_70,0xff,0xff,0,true,-1.0);
}
if (local_99 == '\0') {
if (local_48._3_1_ == '\0') goto LAB_0044f460;
LAB_0044f5da:
if (local_30 == 0) {
pcVar13 = "NULL";
}
else {
puVar14 = *(undefined1 **)(local_30 + 0x154);
if (puVar14 == (undefined1 *)0x0) {
puVar14 = &DAT_00d539c2;
}
puVar15 = &DAT_00d539c2;
if (*(undefined1 **)(local_30 + 0x7c) != (undefined1 *)0x0) {
puVar15 = *(undefined1 **)(local_30 + 0x7c);
}
pcVar13 = (char *)UTIL_VarArgs("%s/%s",puVar15,puVar14);
}
DevMsg(1,"Warning, funcladder with blocked top point (%.2f %.2f %.2f) stuck in (%s)\n",
(double)*(float *)(this + 0x460),(double)*(float *)(this + 0x464),
(double)*(float *)(this + 0x468),pcVar13);
}
else {
if (local_84 == 0) {
pcVar13 = "NULL";
}
else {
puVar14 = *(undefined1 **)(local_84 + 0x154);
if (puVar14 == (undefined1 *)0x0) {
puVar14 = &DAT_00d539c2;
}
puVar15 = &DAT_00d539c2;
if (*(undefined1 **)(local_84 + 0x7c) != (undefined1 *)0x0) {
puVar15 = *(undefined1 **)(local_84 + 0x7c);
}
pcVar13 = (char *)UTIL_VarArgs("%s/%s",puVar15,puVar14);
}
DevMsg(1,"Warning, funcladder with blocked bottom point (%.2f %.2f %.2f) stuck in (%s)\n",
(double)*(float *)(this + 0x46c),(double)*(float *)(this + 0x470),
(double)*(float *)(this + 0x474),pcVar13);
if (local_48._3_1_ != '\0') goto LAB_0044f5da;
}
if (1 < *(int *)(developer._28_4_ + 0x30)) {
*(uint *)(this + 0x110) = *(uint *)(this + 0x110) | 1;
}
LAB_0044f460:
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar16 = *(float *)(this + 0x460) - *(float *)(this + 0x2e0);
fVar17 = *(float *)(this + 0x464) - *(float *)(this + 0x2e4);
fVar18 = *(float *)(this + 0x468) - *(float *)(this + 0x2e8);
if (((*(float *)(this + 0x460) == fVar16) && (*(float *)(this + 0x464) == fVar17)) &&
(*(float *)(this + 0x468) == fVar18)) {
CVar8 = this[0x14d];
}
else {
if (this[0x6c] == (CFuncLadder)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar11 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar11 + 2) = 0;
}
}
else {
this[0x70] = (CFuncLadder)((byte)this[0x70] | 1);
}
CVar8 = this[0x14d];
*(float *)(this + 0x460) = fVar16;
*(float *)(this + 0x464) = fVar17;
*(float *)(this + 0x468) = fVar18;
}
if (((byte)CVar8 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar16 = *(float *)(this + 0x46c) - *(float *)(this + 0x2e0);
fVar17 = *(float *)(this + 0x470) - *(float *)(this + 0x2e4);
fVar18 = *(float *)(this + 0x474) - *(float *)(this + 0x2e8);
if (((*(float *)(this + 0x46c) != fVar16) || (*(float *)(this + 0x470) != fVar17)) ||
(*(float *)(this + 0x474) != fVar18)) {
if (this[0x6c] == (CFuncLadder)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar11 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar11 + 2) = 0;
}
}
else {
this[0x70] = (CFuncLadder)((byte)this[0x70] | 1);
}
*(float *)(this + 0x46c) = fVar16;
*(float *)(this + 0x470) = fVar17;
*(float *)(this + 0x474) = fVar18;
}
iVar11 = 0;
fVar18 = -16384.0;
local_13c[0] = 16384.0;
fVar16 = *(float *)pVVar1;
local_13c[1] = 16384.0;
local_13c[2] = 16384.0;
local_12c[0] = -16384.0;
local_12c[1] = -16384.0;
local_12c[2] = -16384.0;
fVar17 = 16384.0;
if (16384.0 <= fVar16) goto LAB_0044f582;
do {
*(float *)((CTraceFilterSimple *)local_13c + iVar11 * 4) = fVar16;
fVar17 = fVar16;
LAB_0044f582:
do {
if (fVar18 < fVar16) {
*(float *)((CTraceFilterSimple *)local_12c + iVar11 * 4) = fVar16;
fVar18 = fVar16;
}
fVar16 = *(float *)((Vector *)(this + 0x460) + iVar11 * 4);
if (fVar16 < fVar17) {
*(float *)((CTraceFilterSimple *)local_13c + iVar11 * 4) = fVar16;
}
if (fVar18 < fVar16) {
*(float *)((CTraceFilterSimple *)local_12c + iVar11 * 4) = fVar16;
}
iVar11 = iVar11 + 1;
if (iVar11 == 3) {
local_13c[0] = fVar2 + local_13c[0];
local_13c[1] = fVar4 + local_13c[1];
local_13c[2] = fVar3 + local_13c[2];
local_12c[0] = fVar5 + local_12c[0];
local_12c[1] = fVar6 + local_12c[1];
local_12c[2] = fVar7 + local_12c[2];
UTIL_SetSize((CBaseEntity *)this,(Vector *)local_13c,(Vector *)local_12c);
CVar8 = this[0x148];
if ((CFuncLadder)((byte)CVar8 & 1) != this[0x479]) {
if (this[0x6c] == (CFuncLadder)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar11 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar11 + 2) = 0;
}
}
else {
this[0x70] = (CFuncLadder)((byte)this[0x70] | 1);
}
this[0x479] = (CFuncLadder)((byte)CVar8 & 1);
}
return;
}
fVar17 = *(float *)((CTraceFilterSimple *)local_13c + iVar11 * 4);
fVar16 = *(float *)(pVVar1 + iVar11 * 4);
fVar18 = *(float *)((CTraceFilterSimple *)local_12c + iVar11 * 4);
} while (fVar17 <= fVar16);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.