CNavMesh::GetNearestNavArea
0x0073de20 · 593 bytes · __thiscall
_ZNK8CNavMesh17GetNearestNavAreaEP11CBaseEntityif
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::GetNearestNavArea(CBaseEntity*, int, float) const */
int __thiscall
CNavMesh::GetNearestNavArea(CNavMesh *this,CBaseEntity *param_1,int param_2,float param_3)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0x3e5,
&GetNearestNavArea(CBaseEntity*,int,float)::tm_fmt,"(%s)%s","Unaccounted",
"CNavMesh::GetNearestNavArea [ent]");
local_20 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 0073dfa6 to 0073dff4 has its CatchHandler @ 0073e084 */
if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
(iVar4 = ThreadGetCurrentId(), iVar2 != iVar4)) {
iVar2 = *(int *)(this + 0x18);
}
else {
if ((char *)*_DAT_0105d15c != "CNavMesh::GetNearestNavArea [ent]") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca6514,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
iVar2 = *(int *)(this + 0x18);
}
if (iVar2 == 0) {
iVar2 = 0;
}
else {
/* try { // try from 0073def8 to 0073defc has its CatchHandler @ 0073e099 */
iVar2 = GetNavArea(this,param_1,param_2,120.0);
if (iVar2 == 0) {
if (((byte)param_1[0x14d] & 8) != 0) {
/* try { // try from 0073e041 to 0073e07c has its CatchHandler @ 0073e099 */
CBaseEntity::CalcAbsolutePosition(param_1);
}
iVar2 = GetNearestNavArea(this,(Vector *)(param_1 + 0x2e0),false,param_3,
(bool)((byte)param_2 & 1),(bool)((byte)((uint)param_2 >> 2) & 1),
false);
}
}
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.