L L4D2node

SurvivorIntention::IsSmokerImmediatelyDangerousTo

0x0094b7e0 · 744 bytes · __thiscall

_ZNK17SurvivorIntention30IsSmokerImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter

Decompiled

undefined (3 params)

/* SurvivorIntention::IsSmokerImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*)
   const */

undefined4 __thiscall
SurvivorIntention::IsSmokerImmediatelyDangerousTo
          (SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  undefined4 uVar4;
  int iVar5;
  undefined *puVar6;
  int iVar7;
  float fVar8;
  
  uVar1 = *(uint *)(param_1 + 0x33c4);
  if ((((uVar1 != 0xffffffff) &&
       (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)) {
    return 1;
  }
  if (((param_2 != (CBaseCombatCharacter *)0x0) &&
      (cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2), cVar3 != '\0')) &&
     (cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2), cVar3 != '\0')) {
    uVar1 = *(uint *)(param_2 + 0x33c0);
    if (((uVar1 != 0xffffffff) &&
        (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar6 + 8) == uVar1 >> 0xc && (*(int *)(puVar6 + 4) != 0)))) {
      iVar7 = *(int *)(*(int *)(puVar6 + 4) + 0x30);
      if (iVar7 == 0) {
        iVar7 = 0;
      }
      else {
        iVar7 = iVar7 - *(int *)(gpGlobals + 0x58) >> 4;
      }
      if (*(int *)(param_1 + 0x30) == 0) {
        iVar5 = 0;
      }
      else {
        iVar5 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      return CONCAT31((int3)((uint)iVar5 >> 8),iVar7 == iVar5);
    }
    uVar1 = *(uint *)(param_2 + 0x30bc);
    if ((((uVar1 != 0xffffffff) &&
         (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
       (piVar2 = *(int **)(puVar6 + 4), piVar2 != (int *)0x0)) {
      cVar3 = (**(code **)(*piVar2 + 0x32c))(piVar2);
      if ((cVar3 != '\0') || (cVar3 = (**(code **)(*piVar2 + 0x354))(piVar2), cVar3 != '\0')) {
        fVar8 = *(float *)(TongueRange._28_4_ + 0x2c);
        if (((byte)param_2[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
        }
        if (((byte)param_1[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
        }
        fVar8 = fVar8 * 1.25;
        if (((*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
             (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
             (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
             (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
             (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
             (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) < fVar8 * fVar8) &&
           (cVar3 = (**(code **)(*(int *)param_1 + 0x42c))(param_1,param_2,1), cVar3 != '\0')) {
          return 1;
        }
      }
      fVar8 = *(float *)(SurvivorBotThreatMediumRange._28_4_ + 0x2c);
      if (((byte)param_2[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
      }
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      if ((*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
          (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
          (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
          (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
          (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
          (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) < fVar8 * fVar8) {
                    /* WARNING: Could not recover jumptable at 0x0094b9d7. Too many branches */
                    /* WARNING: Treating indirect jump as call */
        uVar4 = (**(code **)(*(int *)param_1 + 0x42c))();
        return uVar4;
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)