CPointScriptTemplate::InputForceSpawn
0x007e00e0 · 264 bytes · __cdecl
_ZN20CPointScriptTemplate15InputForceSpawnER11inputdata_t
Decompiled
undefined (1 param)
/* CPointScriptTemplate::InputForceSpawn(inputdata_t&) */
void CPointScriptTemplate::InputForceSpawn(inputdata_t *param_1)
{
code *pcVar1;
char cVar2;
CBaseEntity **local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
CBaseEntity **local_20;
local_30 = (CBaseEntity **)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (CBaseEntity **)0x0;
pcVar1 = *(code **)(*(int *)param_1 + 0x324);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
}
/* try { // try from 007e0158 to 007e01ef has its CatchHandler @ 007e01f5 */
cVar2 = (*pcVar1)(param_1,param_1 + 0x2e0,param_1 + 0x37c,
(CUtlMemory<CBaseEntity*,int> *)&local_30,0,0);
if (cVar2 != '\0') {
if (local_24 != 0) {
ScriptPostSpawn((CScriptScopeT *)(param_1 + 1000),local_30,local_24);
}
COutputEvent::FireOutput
((COutputEvent *)(param_1 + 0x514),(CBaseEntity *)param_1,(CBaseEntity *)param_1,0.0);
}
local_24 = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.