L L4D2node

CC_WarpFarSurvivorHere

0x008fff60 · 1164 bytes · __cdecl

_Z22CC_WarpFarSurvivorHereRK8CCommand

Decompiled

undefined (1 param)

/* CC_WarpFarSurvivorHere(CCommand const&) */

void CC_WarpFarSurvivorHere(CCommand *param_1)

{
  char cVar1;
  CBasePlayer *this;
  int *piVar2;
  int iVar3;
  CBasePlayer *this_00;
  int iVar4;
  float fVar5;
  CBaseEntity *local_11c;
  float local_118;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  undefined4 local_60;
  float local_5c;
  float local_44;
  char local_3a;
  char local_39;
  
  this = (CBasePlayer *)UTIL_GetCommandClient();
  if (this != (CBasePlayer *)0x0) {
    cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
    if (cVar1 != '\0') {
      iVar4 = 0;
      piVar2 = (int *)GetGlobalTeam(2);
      local_118 = 0.0;
      local_11c = (CBaseEntity *)0x0;
      while( true ) {
        iVar3 = (**(code **)(*piVar2 + 0x354))(piVar2);
        if (iVar3 <= iVar4) break;
        this_00 = (CBasePlayer *)(**(code **)(*piVar2 + 0x358))(piVar2,iVar4);
        if (this_00 == (CBasePlayer *)0x0) {
LAB_00900002:
          this_00 = (CBasePlayer *)0x0;
LAB_00900004:
          cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00);
          if (cVar1 != '\0') {
            if (((byte)*(CBaseEntity *)(this_00 + 0x14d) & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
            }
            if (((byte)this[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
            }
            fVar5 = SQRT((*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
                         (*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
                         (*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
                         (*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
                         (*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
                         (*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)));
            if (local_118 < fVar5) {
              local_11c = (CBaseEntity *)this_00;
              local_118 = fVar5;
            }
          }
        }
        else {
          cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
          if (cVar1 == '\0') goto LAB_00900002;
          if (this != this_00) goto LAB_00900004;
        }
        iVar4 = iVar4 + 1;
      }
      if (local_11c != (CBaseEntity *)0x0) {
        CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
        (**(code **)(*(int *)this + 0x234))(&local_e8,this);
        (**(code **)(*(int *)this + 0x234))(&local_f4,this);
        local_94 = 0;
        local_cc = local_f4;
        local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
        local_c8 = local_f0;
        local_c4 = local_ec;
        local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
        local_98 = 0;
        local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
        local_9c = 0;
        local_8c = 0;
        local_88 = 1;
        local_a4 = 0;
        local_a8 = 0;
        local_ac = 0;
        local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
        CTraceFilterSimple::CTraceFilterSimple
                  (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
        }
        if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
          local_cc = local_64;
          local_c8 = (float)local_60;
          local_c4 = local_5c + 10.0;
          (**(code **)(*(int *)local_11c + 0x1dc))(local_11c,&local_cc,&vec3_angle,&vec3_origin);
          piVar2 = (int *)__dynamic_cast(local_11c,&CTerrorPlayer::typeinfo,&INextBot::typeinfo,
                                         0xfffffffe);
          if (piVar2 != (int *)0x0) {
            (**(code **)(*piVar2 + 0xa4))(piVar2);
          }
          cVar1 = (**(code **)(*(int *)local_11c + 0x7e8))(local_11c);
          if (cVar1 != '\0') {
            (**(code **)(*(int *)local_11c + 0x924))(local_11c);
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)