CC_WarpFarSurvivorHere
0x008fff60 · 1164 bytes · __cdecl
_Z22CC_WarpFarSurvivorHereRK8CCommand
Decompiled
undefined (1 param)
/* CC_WarpFarSurvivorHere(CCommand const&) */
void CC_WarpFarSurvivorHere(CCommand *param_1)
{
char cVar1;
CBasePlayer *this;
int *piVar2;
int iVar3;
CBasePlayer *this_00;
int iVar4;
float fVar5;
CBaseEntity *local_11c;
float local_118;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
undefined4 local_60;
float local_5c;
float local_44;
char local_3a;
char local_39;
this = (CBasePlayer *)UTIL_GetCommandClient();
if (this != (CBasePlayer *)0x0) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar1 != '\0') {
iVar4 = 0;
piVar2 = (int *)GetGlobalTeam(2);
local_118 = 0.0;
local_11c = (CBaseEntity *)0x0;
while( true ) {
iVar3 = (**(code **)(*piVar2 + 0x354))(piVar2);
if (iVar3 <= iVar4) break;
this_00 = (CBasePlayer *)(**(code **)(*piVar2 + 0x358))(piVar2,iVar4);
if (this_00 == (CBasePlayer *)0x0) {
LAB_00900002:
this_00 = (CBasePlayer *)0x0;
LAB_00900004:
cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00);
if (cVar1 != '\0') {
if (((byte)*(CBaseEntity *)(this_00 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar5 = SQRT((*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
(*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
(*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)));
if (local_118 < fVar5) {
local_11c = (CBaseEntity *)this_00;
local_118 = fVar5;
}
}
}
else {
cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if (cVar1 == '\0') goto LAB_00900002;
if (this != this_00) goto LAB_00900004;
}
iVar4 = iVar4 + 1;
}
if (local_11c != (CBaseEntity *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
(**(code **)(*(int *)this + 0x234))(&local_f4,this);
local_94 = 0;
local_cc = local_f4;
local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
local_c8 = local_f0;
local_c4 = local_ec;
local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
local_98 = 0;
local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
local_cc = local_64;
local_c8 = (float)local_60;
local_c4 = local_5c + 10.0;
(**(code **)(*(int *)local_11c + 0x1dc))(local_11c,&local_cc,&vec3_angle,&vec3_origin);
piVar2 = (int *)__dynamic_cast(local_11c,&CTerrorPlayer::typeinfo,&INextBot::typeinfo,
0xfffffffe);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0xa4))(piVar2);
}
cVar1 = (**(code **)(*(int *)local_11c + 0x7e8))(local_11c);
if (cVar1 != '\0') {
(**(code **)(*(int *)local_11c + 0x924))(local_11c);
}
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.