CFire::DrawDebugGeometryOverlays
0x006a2200 · 517 bytes · __thiscall
_ZN5CFire25DrawDebugGeometryOverlaysEv
Decompiled
undefined (1 param)
/* CFire::DrawDebugGeometryOverlays() */
void __thiscall CFire::DrawDebugGeometryOverlays(CFire *this)
{
char cVar1;
int in_GS_OFFSET;
Vector local_238 [12];
Vector local_22c [12];
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (((byte)this[0x110] & 4) == 0) goto LAB_006a22c0;
if ((*(float *)(this + 0x454) < *(float *)(gpGlobals + 0xc) ||
*(float *)(this + 0x454) == *(float *)(gpGlobals + 0xc)) || (*(float *)(this + 0x464) <= 0.0)
) {
if (*(float *)(this + 0x460) <= 0.0) {
NDebugOverlay::EntityBounds((CBaseEntity *)this,0x58,0x58,0x80,0,0.0);
goto LAB_006a23a4;
}
}
else {
NDebugOverlay::EntityBounds((CBaseEntity *)this,0x58,0xff,0x80,0,0.0);
V_snprintf(local_220,0x200,"Heat: %.1f",(double)*(float *)(this + 0x464));
CBaseEntity::EntityText((CBaseEntity *)this,1,local_220,0.0,0xff,0xff,0xff,0xff);
LAB_006a23a4:
if (*(float *)(this + 0x460) <= 0.0) goto LAB_006a22c0;
}
cVar1 = GetFireDimensions(this,local_238,local_22c);
if (cVar1 != '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Box((Vector *)(this + 0x2e0),local_238,local_22c,0x80,0,0,10,0.0);
}
LAB_006a22c0:
CBaseEntity::DrawDebugGeometryOverlays((CBaseEntity *)this);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.