CEnvExplosion::InputExplode
0x00699fa0 · 2062 bytes · __cdecl
_ZN13CEnvExplosion12InputExplodeER11inputdata_t
Decompiled
undefined (1 param)
/* CEnvExplosion::InputExplode(inputdata_t&) */
void CEnvExplosion::InputExplode(inputdata_t *param_1)
{
undefined4 *puVar1;
CBaseEdict *this;
CBaseEntity *pCVar2;
int iVar3;
int iVar4;
uint *puVar5;
CBaseEntity *pCVar6;
undefined *puVar7;
uint uVar8;
uint uVar9;
uint uVar10;
float fVar11;
undefined4 uVar12;
undefined4 uVar13;
CBaseEntity *local_10c;
int local_108;
undefined1 local_104 [8];
float local_fc;
float local_f8;
float local_f4;
undefined **local_f0 [8];
Vector local_d0 [12];
float local_c4;
float local_c0;
float local_bc;
float local_b8;
float local_b4;
float local_b0;
float local_a4;
float local_7c;
undefined4 local_78;
float local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
uint local_34;
*(undefined4 *)(param_1 + 0x260) = 0;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)param_1);
iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,&DAT_00d539c2);
if (iVar3 != *(int *)(param_1 + 0xf4)) {
if (param_1[0x6c] == (inputdata_t)0x0) {
this = *(CBaseEdict **)(param_1 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (inputdata_t)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + 0xf4) = iVar3;
}
CCollisionProperty::SetSolid((CCollisionProperty *)(param_1 + 0x194),0);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_6c = 0;
local_7c = *(float *)(param_1 + 0x2e0);
local_37 = 1;
local_74 = *(float *)(param_1 + 0x2e8) + 8.0;
local_68 = 0;
local_78 = *(undefined4 *)(param_1 + 0x2e4);
local_64 = 0xc2200000;
local_44 = 0;
local_48 = 0;
local_4c = 0;
local_3c = 0;
local_38 = 1;
local_54 = 0;
local_58 = 0;
local_5c = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_f0,(IHandleEntity *)param_1,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTakeDamageInfo *)&local_7c,0x403b,local_f0,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_fc = *(float *)(param_1 + 0x2e0);
local_f8 = *(float *)(param_1 + 0x2e4);
local_f4 = *(float *)(param_1 + 0x2e8);
if (local_a4 != 1.0) {
local_f8 = local_b4 * 24.0 + local_c0;
local_f4 = local_b0 * 24.0 + local_bc;
local_fc = local_b8 * 24.0 + local_c4;
}
uVar10 = *(uint *)(param_1 + 0x148);
if ((uVar10 & 0x10) == 0) {
if ((uVar10 & 0x8000) == 0) {
UTIL_DecalTrace((CGameTrace *)local_d0,"Scorch");
uVar10 = *(uint *)(param_1 + 0x148);
}
else {
UTIL_DecalTrace((CGameTrace *)local_d0,"Ice_Explosion_Decal");
uVar10 = *(uint *)(param_1 + 0x148);
}
}
uVar9 = (uVar10 & 4) << 4;
if ((uVar10 & 0x40) != 0) {
uVar9 = uVar9 | 4;
}
if ((uVar10 & 0x80) != 0) {
uVar9 = uVar9 | 0x20;
}
if (param_1[0x121] == (inputdata_t)0x4) {
uVar9 = uVar9 | 0x10;
}
else if (param_1[0x121] != (inputdata_t)0x5) {
uVar9 = uVar9 | 1;
}
if ((uVar10 & 0x200) != 0) {
uVar9 = uVar9 | 8;
}
if ((uVar10 & 0x400) == 0) {
uVar9 = uVar9 | 2;
}
if ((uVar10 & 0x100) != 0) {
uVar9 = uVar9 | 0x80;
}
if (*(int *)(param_1 + 0x444) < 1) {
fVar11 = (float)*(int *)(param_1 + 0x440) * 2.5;
}
else {
fVar11 = (float)*(int *)(param_1 + 0x444);
}
local_108 = (int)fVar11;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_f0);
local_f0[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0069a2a8 to 0069a2ac has its CatchHandler @ 0069a805 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_f0,(Vector *)&local_fc);
fVar11 = 0.0;
if (((byte)param_1[0x148] & 4) == 0) {
fVar11 = (float)*(int *)(param_1 + 0x448) * 0.1;
}
iVar3 = (int)*(short *)(param_1 + 0x454);
if (*(short *)(param_1 + 0x454) < 1) {
iVar3 = g_sModelIndexFireball;
}
/* try { // try from 0069a362 to 0069a64d has its CatchHandler @ 0069a7e3 */
(**(code **)(*(int *)te + 0x54))
(te,local_f0,0,&local_fc,iVar3,fVar11,0xf,uVar9,local_108,
*(undefined4 *)(param_1 + 0x440),0,0x43);
if ((*(uint *)(param_1 + 0x148) & 1) != 0) goto LAB_0069a51a;
uVar10 = *(uint *)(param_1 + 0x220);
if (((uVar10 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar10 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar10 >> 0xc)) {
uVar10 = *(uint *)(param_1 + 0x45c);
pCVar2 = (CBaseEntity *)param_1;
}
else {
uVar10 = *(uint *)(param_1 + 0x45c);
pCVar2 = *(CBaseEntity **)(puVar7 + 4);
if (*(CBaseEntity **)(puVar7 + 4) == (CBaseEntity *)0x0) {
pCVar2 = (CBaseEntity *)param_1;
}
}
if (uVar10 == 0xffffffff) {
uVar10 = -(uint)((*(uint *)(param_1 + 0x148) & 0x4000) == 0) & 0x40;
}
uVar9 = *(uint *)(param_1 + 0x458);
iVar3 = *(int *)(param_1 + 0x440);
if (uVar9 == 0xffffffff) {
LAB_0069a403:
if (param_1 != (inputdata_t *)0x0) {
puVar5 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar9 = *puVar5;
if (((uVar9 != 0xffffffff) &&
(puVar1 = (undefined4 *)(g_pEntityList + (uVar9 & 0xfff) * 0x10 + 4),
puVar1 != (undefined4 *)0x0)) && (puVar1[1] == uVar9 >> 0xc)) {
pCVar6 = (CBaseEntity *)*puVar1;
goto LAB_0069a422;
}
}
pCVar6 = (CBaseEntity *)0x0;
}
else {
uVar8 = uVar9 & 0xfff;
if ((((undefined4 *)(g_pEntityList + uVar8 * 0x10 + 4) == (undefined4 *)0x0) ||
(*(uint *)(g_pEntityList + uVar8 * 0x10 + 8) != uVar9 >> 0xc)) ||
(*(int *)(g_pEntityList + uVar8 * 0x10 + 4) == 0)) goto LAB_0069a403;
pCVar6 = *(CBaseEntity **)(g_pEntityList + uVar8 * 0x10 + 4);
}
LAB_0069a422:
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c,pCVar6,pCVar2,(float)iVar3,uVar10,0)
;
if (((byte)param_1[0x149] & 0x20) != 0) {
local_34 = local_34 | 0x8000000;
}
fVar11 = *(float *)(param_1 + 0x44c);
if (fVar11 == 0.0) {
uVar10 = *(uint *)(param_1 + 0x14c) & 0x800;
}
else {
uVar10 = 0;
if ((*(uint *)(param_1 + 0x14c) & 0x800) != 0) {
/* try { // try from 0069a79b to 0069a79f has its CatchHandler @ 0069a7e3 */
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
fVar11 = *(float *)(param_1 + 0x44c);
uVar10 = *(uint *)(param_1 + 0x14c) & 0x800;
}
local_70 = *(undefined4 *)(param_1 + 0x2e0);
local_78 = 0;
local_6c = *(undefined4 *)(param_1 + 0x2e4);
local_74 = 0.0;
local_68 = *(undefined4 *)(param_1 + 0x2e8);
local_7c = fVar11;
}
local_10c = (CBaseEntity *)0x0;
uVar9 = *(uint *)(param_1 + 0x464);
if (((uVar9 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar9 >> 0xc)) {
local_10c = *(CBaseEntity **)(puVar7 + 4);
}
iVar3 = *(int *)(param_1 + 0x460);
if (uVar10 != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
RadiusDamage((CTakeDamageInfo *)&local_7c,(Vector *)(param_1 + 0x2e0),(float)local_108,iVar3,
local_10c);
LAB_0069a51a:
uVar13 = 0;
uVar12 = 0;
CBaseEntity::ThinkSet((_func_void *)local_104,(float)param_1,(char *)Smoke);
CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.3,(char *)0x0);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
uVar10 = (**(code **)*enginetrace)(enginetrace,param_1 + 0x2e0,0x4030,0,uVar12,uVar13);
if ((((uVar10 & 0x20) != 0) && (((byte)param_1[0x148] & 0x20) == 0)) &&
(iVar3 = (**(code **)(*random_valve + 8))(random_valve,0,3), 0 < iVar3)) {
iVar4 = 0;
do {
VectorAngles((Vector *)&local_b8,(QAngle *)&local_7c);
CBaseEntity::Create("spark_shower",(Vector *)&local_fc,(QAngle *)&local_7c,(CBaseEntity *)0x0)
;
iVar4 = iVar4 + 1;
} while (iVar4 != iVar3);
}
local_f0[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_f0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.