Infected::TryToCull
0x00a129d0 · 758 bytes · __thiscall
_ZN8Infected9TryToCullEv
Decompiled
undefined (1 param)
/* Infected::TryToCull() */
undefined4 __thiscall Infected::TryToCull(Infected *this)
{
char cVar1;
int iVar2;
int *piVar3;
TerrorNavArea *pTVar4;
undefined4 uVar5;
longdouble lVar6;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined1 local_1c;
int local_18;
float local_14;
undefined4 local_10;
if ((*(int *)(ZombieNoCull._28_4_ + 0x30) != 0) || (((byte)this[0x14c] & 1) != 0)) {
return 0;
}
iVar2 = (**(code **)(*(int *)this + 0x52c))(this);
if ((iVar2 != 0) &&
((cVar1 = CDirector::IsBackgroundMap(), cVar1 == '\0' && (((byte)this[0x1c74] & 0x80) == 0))))
{
piVar3 = (int *)(**(code **)(*(int *)this + 0x594))(this);
cVar1 = (**(code **)(*piVar3 + 0x114))(piVar3,2);
if (cVar1 == '\0') {
if (((byte)this[0x1c74] & 1) != 0) {
return 0;
}
cVar1 = CDirector::AreWanderersAllowed(TheDirector);
if ((cVar1 == '\0') &&
(cVar1 = CDirectorTacticalServices::IsVisibleToTeam
(*(CDirectorTacticalServices **)(TheDirector + 0x628),
(CBaseEntity *)this,2,0,0.0,(TerrorNavArea *)0x0), cVar1 == '\0')) {
UTIL_Remove((CBaseEntity *)this);
return 1;
}
lVar6 = (longdouble)(**(code **)(*(int *)this + 0x4a0))(this);
if ((float)lVar6 < 2.0) {
return 0;
}
}
else {
lVar6 = (longdouble)(**(code **)(*(int *)this + 0x4a0))(this);
if ((float)lVar6 < 30.0) {
return 0;
}
}
if (*(char *)(iVar2 + 0x7d) == '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_2c = *(undefined4 *)(this + 0x2e0);
local_1c = 1;
local_20 = 2;
local_28 = *(undefined4 *)(this + 0x2e4);
local_18 = 0;
local_24 = *(undefined4 *)(this + 0x2e8);
local_14 = 1e+09;
local_10 = 0;
ForEachPlayer<ClosestPlayerScan>((ClosestPlayerScan *)&local_2c);
if ((local_18 != 0) &&
((lVar6 = (longdouble)
CDirector::GetScriptValue
(TheDirector,"ZombieDiscardRange",
*(float *)(DirectorPrivate_DirectorZombieDiscardRange._28_4_ + 0x2c)),
(float)lVar6 * (float)lVar6 <= local_14 ||
(((*(float *)(this + 0x1cb0) <= 0.0 ||
(lVar6 = (longdouble)IntervalTimer::Now(),
3.0 <= (float)lVar6 - *(float *)(this + 0x1cb0))) &&
((*(float *)(this + 0x1cb8) <= 0.0 ||
(lVar6 = (longdouble)IntervalTimer::Now(),
1.0 <= (float)lVar6 - *(float *)(this + 0x1cb8))))))))) {
pTVar4 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
cVar1 = CDirectorTacticalServices::IsVisibleToTeam
(*(CDirectorTacticalServices **)(TheDirector + 0x628),(CBaseEntity *)this,
2,0,0.0,pTVar4);
if (cVar1 == '\0') {
*(int *)(iVar2 + 0x128) = *(int *)(iVar2 + 0x128) + 1;
uVar5 = 0;
if (-1 < *(int *)(iVar2 + 0x128)) {
uVar5 = *(undefined4 *)(iVar2 + 0x128);
}
*(undefined4 *)(iVar2 + 0x128) = uVar5;
UTIL_Remove((CBaseEntity *)this);
return 1;
}
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.