CTerrorPlayer::OnShovedByLunge
0x009b9d50 · 2247 bytes · __thiscall
_ZN13CTerrorPlayer15OnShovedByLungeEPS_b
Decompiled
undefined (3 params)
/* CTerrorPlayer::OnShovedByLunge(CTerrorPlayer*, bool) */
void __thiscall
CTerrorPlayer::OnShovedByLunge(CTerrorPlayer *this,CTerrorPlayer *param_1,bool param_2)
{
float fVar1;
code *pcVar2;
uint uVar3;
CBaseEdict *pCVar4;
char cVar5;
char cVar6;
int iVar7;
int *piVar8;
undefined4 uVar9;
CTerrorWeapon *this_00;
undefined4 *puVar10;
undefined *puVar11;
longdouble lVar12;
float fVar13;
float local_40;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
cVar5 = IsPlayingDeathAnim(this);
if (((cVar5 == '\0') && (param_1 != (CTerrorPlayer *)0x0)) &&
(cVar5 = IsLunging(param_1), cVar5 != '\0')) {
iVar7 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if (((iVar7 == 3) && (iVar7 = (**(code **)(*(int *)param_1 + 0x544))(param_1), iVar7 == 3)) &&
(cVar5 = CTerrorGameRules::HasPlayerControlledZombies(), cVar5 != '\0')) {
if (param_1[0x3e78] == (CTerrorPlayer)0x0) {
pcVar2 = *(code **)(*(int *)this + 0x420);
fVar13 = cosf(*(float *)(versus_shove_hunter_fov._28_4_ + 0x2c) * 0.008726646);
uVar9 = (**(code **)(*(int *)param_1 + 0x288))(param_1);
cVar5 = (*pcVar2)(this,uVar9,fVar13);
}
else {
fVar13 = cosf(*(float *)(versus_shove_hunter_fov_pouncing._28_4_ + 0x2c) * 0.008726646);
cVar5 = (**(code **)(*(int *)this + 0x41c))(this,param_1,fVar13);
}
}
else {
cVar5 = (**(code **)(*(int *)this + 0x424))(this,param_1);
}
cVar6 = IsShoving(this);
puVar11 = &DAT_00d539c2;
if (cVar6 == '\0') {
puVar11 = &DAT_00d132ff;
}
if (cVar5 == '\0') {
DevMsg(2,"Survivor was lunged while %sfacing the hunter and %sbashing\n",&DAT_00d132ff,puVar11
);
}
else {
DevMsg(2,"Survivor was lunged while %sfacing the hunter and %sbashing\n",&DAT_00d539c2,puVar11
);
if (cVar6 != '\0') {
piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_shoved",0,0);
if (piVar8 != (int *)0x0) {
pcVar2 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar2)(piVar8,"userid",uVar9);
pcVar2 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar8,"attacker",uVar9);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_28 = *(float *)(this + 0x2e0) - *(float *)(param_1 + 0x2e0);
local_24 = *(float *)(this + 0x2e4) - *(float *)(param_1 + 0x2e4);
local_20 = *(float *)(this + 0x2e8) - *(float *)(param_1 + 0x2e8);
VectorNormalize((Vector *)&local_28);
OnShovedBySurvivor(param_1,this,(Vector *)&local_28);
return;
}
}
StopUseActions(this);
StopBeingRevived(this,true);
StopRevivingSomeone(this,true);
CBasePlayer::ClearUseEntity((CBasePlayer *)this);
SetPushEntity(this,(CBaseEntity *)0x0);
iVar7 = GetActiveTerrorWeapon(this);
if (iVar7 != 0) {
this_00 = (CTerrorWeapon *)GetActiveTerrorWeapon(this);
CTerrorWeapon::SuppressHelpingHands(this_00,0.0);
}
uVar3 = *(uint *)(this + 0x31e0);
if (((uVar3 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar11 + 8) != uVar3 >> 0xc || (*(int *)(puVar11 + 4) == 0)))) {
pcVar2 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept((CAI_Concept *)&local_28,"PlayerShoved");
(*pcVar2)(this,(CAI_Concept *)&local_28,1,0,0,0,0);
iVar7 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar5 = IsASurvivorTeam(iVar7);
if ((cVar5 != '\0') && (param_1[0x3e78] == (CTerrorPlayer)0x0)) {
OnLungedSurvivor(param_1,*(undefined4 *)(this + 0x2ba0));
}
}
puVar10 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x31e0) = *puVar10;
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 + 3.0 != *(float *)(this + 0x31dc)) {
(**(code **)(*(int *)(this + 0x31d4) + 4))(this + 0x31d4,this + 0x31dc);
*(float *)(this + 0x31dc) = (float)lVar12 + 3.0;
}
if (*(float *)(this + 0x31d8) != 3.0) {
(**(code **)(*(int *)(this + 0x31d4) + 4))(this + 0x31d4,this + 0x31d8);
*(undefined4 *)(this + 0x31d8) = 0x40400000;
}
if (param_2) {
fVar13 = *(float *)(SurvivorMinLungeStaggerSpeed._28_4_ + 0x2c);
fVar1 = *(float *)(SurvivorMaxLungeStaggerSpeed._28_4_ + 0x2c);
if (((byte)param_1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
}
local_40 = SQRT(*(float *)(param_1 + 0x27c) * *(float *)(param_1 + 0x27c) +
*(float *)(param_1 + 0x274) * *(float *)(param_1 + 0x274) +
*(float *)(param_1 + 0x278) * *(float *)(param_1 + 0x278));
if (fVar13 < local_40) {
if (fVar1 <= fVar13) {
local_40 = 1.0;
}
else {
if (fVar1 <= local_40) {
local_40 = fVar1;
}
local_40 = local_40 / (fVar1 - fVar13);
}
OnKnockedDown(this,1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_34 = *(float *)(this + 0x2e0) - *(float *)(param_1 + 0x2e0);
local_30 = *(float *)(this + 0x2e4) - *(float *)(param_1 + 0x2e4);
local_2c = *(float *)(this + 0x2e8) - *(float *)(param_1 + 0x2e8);
VectorNormalize((Vector *)&local_34);
local_2c = local_2c - 0.1;
VectorNormalize((Vector *)&local_34);
if (((local_34 != *(float *)(this + 0x3208)) || (local_30 != *(float *)(this + 0x320c))) ||
(local_2c != *(float *)(this + 0x3210))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3208) = local_34;
*(float *)(this + 0x320c) = local_30;
*(float *)(this + 0x3210) = local_2c;
}
local_40 = local_40 * *(float *)(SurvivorMaxLungeStaggerDistance._28_4_ + 0x2c);
if (local_40 != *(float *)(this + 0x3214)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3214) = local_40;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar13 = *(float *)(this + 0x2e0);
if (((fVar13 != *(float *)(this + 0x31fc)) ||
(*(float *)(this + 0x2e4) != *(float *)(this + 0x3200))) ||
(*(float *)(this + 0x2e8) != *(float *)(this + 0x3204))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
fVar13 = *(float *)(this + 0x2e0);
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x31fc) = fVar13;
*(undefined4 *)(this + 0x3200) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(this + 0x3204) = *(undefined4 *)(this + 0x2e8);
}
local_28 = *(float *)(this + 0x3214);
local_24 = *(float *)(this + 0x320c) * -1.5 * local_28;
local_20 = *(float *)(this + 0x3210) * -1.5 * local_28;
local_28 = *(float *)(this + 0x3208) * -1.5 * local_28;
SetShoveForce(param_1,(Vector *)&local_28);
SetResponsibleForAirMovement(param_1,(CBaseCombatCharacter *)this);
CBaseEntity::SetGroundEntity((CBaseEntity *)param_1,(CBaseEntity *)0x0);
}
}
piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"lunge_shove",0,0);
if (piVar8 != (int *)0x0) {
pcVar2 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar2)(piVar8,"userid",uVar9);
pcVar2 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar8,"victim",uVar9);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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SourceMod library name (server / engine / matchmaking)
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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