L L4D2node

CCSPlayer::HandleAnimEvent

0x00660840 · 368 bytes · __thiscall

_ZN9CCSPlayer15HandleAnimEventEP11animevent_t

Decompiled

undefined (2 params)

/* CCSPlayer::HandleAnimEvent(animevent_t*) */

void __thiscall CCSPlayer::HandleAnimEvent(CCSPlayer *this,animevent_t *param_1)

{
  int iVar1;
  uint uVar2;
  uint uVar3;
  bool bVar4;
  bool bVar5;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  iVar1 = *(int *)param_1;
  if ((0x31 < iVar1) && ((iVar1 < 0x34 || (iVar1 - 0xfa1U < 2)))) {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    local_28 = *(undefined4 *)(this + 0x2e0);
    local_24 = *(undefined4 *)(this + 0x2e4);
    local_20 = *(undefined4 *)(this + 0x2e8);
    uVar2 = (**(code **)*enginetrace)(enginetrace,&local_28,0x20,0);
    bVar4 = true;
    uVar2 = uVar2 >> 5 & 1;
    if (uVar2 == 0) {
      uVar3 = (**(code **)*enginetrace)(enginetrace,(Vector *)(this + 0x2e0),0x20,0);
      bVar4 = (bool)((byte)(uVar3 >> 5) & 1);
    }
    bVar5 = *(int *)param_1 == 0x32;
    if ((*(int *)param_1 - 0xfa1U < 2) && (*(char **)(param_1 + 4) != (char *)0x0)) {
      bVar5 = **(char **)(param_1 + 4) == 'l' || bVar5;
    }
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    CBaseCombatCharacter::PlayFootstepSound
              ((CBaseCombatCharacter *)this,(Vector *)(this + 0x2e0),bVar5,bVar4,SUB41(uVar2,0),
               false);
    return;
  }
  CBasePlayer::HandleAnimEvent((CBasePlayer *)this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)