L L4D2node

NDebugOverlay::Text

0x00443650 · 872 bytes · __cdecl

_ZN13NDebugOverlay4TextERK6VectorPKcbf

Decompiled

undefined (4 params)

/* NDebugOverlay::Text(Vector const&, char const*, bool, float) */

void NDebugOverlay::Text(Vector *param_1,char *param_2,bool param_3,float param_4)

{
  char cVar1;
  CBasePlayer *this;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  
  this = (CBasePlayer *)UTIL_GetListenServerHost();
  if (this == (CBasePlayer *)0x0) {
    return;
  }
  cVar1 = (**(code **)(*g_pGameRules + 0x21c))(g_pGameRules);
  if (cVar1 == '\0') {
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    if (9e+07 < (*(float *)(this + 0x2e8) - *(float *)(param_1 + 8)) *
                (*(float *)(this + 0x2e8) - *(float *)(param_1 + 8)) +
                (*(float *)(this + 0x2e4) - *(float *)(param_1 + 4)) *
                (*(float *)(this + 0x2e4) - *(float *)(param_1 + 4)) +
                (*(float *)(this + 0x2e0) - *(float *)param_1) *
                (*(float *)(this + 0x2e0) - *(float *)param_1)) {
      return;
    }
    CBasePlayer::EyeVectors(this,(Vector *)&local_e8,(Vector *)0x0,(Vector *)0x0);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    fVar5 = *(float *)(this + 0x2e0);
    fVar6 = *(float *)(this + 0x2e4);
    fVar3 = *(float *)param_1 - fVar5;
    fVar2 = *(float *)(param_1 + 4) - fVar6;
    fVar7 = *(float *)(this + 0x2e8);
    fVar4 = *(float *)(param_1 + 8) - fVar7;
    if (local_e4 * fVar2 + local_e8 * fVar3 + local_e0 * fVar4 < 0.0) {
      return;
    }
    if (param_3) {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        fVar5 = *(float *)(this + 0x2e0);
        fVar6 = *(float *)(this + 0x2e4);
        fVar3 = *(float *)param_1 - fVar5;
        fVar7 = *(float *)(this + 0x2e8);
        fVar2 = *(float *)(param_1 + 4) - fVar6;
        fVar4 = *(float *)(param_1 + 8) - fVar7;
      }
      local_94 = 0;
      local_87 = fVar4 * fVar4 + fVar3 * fVar3 + fVar2 * fVar2 != 0.0;
      local_98 = 0;
      local_9c = 0;
      local_8c = 0;
      local_88 = 1;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      local_cc = fVar5;
      local_c8 = fVar6;
      local_c4 = fVar7;
      local_bc = fVar3;
      local_b8 = fVar2;
      local_b4 = fVar4;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4081,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
      }
      if (10.0 < SQRT((local_60 - *(float *)(param_1 + 4)) * (local_60 - *(float *)(param_1 + 4)) +
                      (local_64 - *(float *)param_1) * (local_64 - *(float *)param_1) +
                      (local_5c - *(float *)(param_1 + 8)) * (local_5c - *(float *)(param_1 + 8))))
      {
        return;
      }
    }
  }
  if (debugoverlay == (int *)0x0) {
    return;
  }
  (**(code **)(*debugoverlay + 0x10))(debugoverlay,param_1,param_4,"%s",param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)