NDebugOverlay::Text
0x00443650 · 872 bytes · __cdecl
_ZN13NDebugOverlay4TextERK6VectorPKcbf
Decompiled
undefined (4 params)
/* NDebugOverlay::Text(Vector const&, char const*, bool, float) */
void NDebugOverlay::Text(Vector *param_1,char *param_2,bool param_3,float param_4)
{
char cVar1;
CBasePlayer *this;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
this = (CBasePlayer *)UTIL_GetListenServerHost();
if (this == (CBasePlayer *)0x0) {
return;
}
cVar1 = (**(code **)(*g_pGameRules + 0x21c))(g_pGameRules);
if (cVar1 == '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (9e+07 < (*(float *)(this + 0x2e8) - *(float *)(param_1 + 8)) *
(*(float *)(this + 0x2e8) - *(float *)(param_1 + 8)) +
(*(float *)(this + 0x2e4) - *(float *)(param_1 + 4)) *
(*(float *)(this + 0x2e4) - *(float *)(param_1 + 4)) +
(*(float *)(this + 0x2e0) - *(float *)param_1) *
(*(float *)(this + 0x2e0) - *(float *)param_1)) {
return;
}
CBasePlayer::EyeVectors(this,(Vector *)&local_e8,(Vector *)0x0,(Vector *)0x0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar5 = *(float *)(this + 0x2e0);
fVar6 = *(float *)(this + 0x2e4);
fVar3 = *(float *)param_1 - fVar5;
fVar2 = *(float *)(param_1 + 4) - fVar6;
fVar7 = *(float *)(this + 0x2e8);
fVar4 = *(float *)(param_1 + 8) - fVar7;
if (local_e4 * fVar2 + local_e8 * fVar3 + local_e0 * fVar4 < 0.0) {
return;
}
if (param_3) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar5 = *(float *)(this + 0x2e0);
fVar6 = *(float *)(this + 0x2e4);
fVar3 = *(float *)param_1 - fVar5;
fVar7 = *(float *)(this + 0x2e8);
fVar2 = *(float *)(param_1 + 4) - fVar6;
fVar4 = *(float *)(param_1 + 8) - fVar7;
}
local_94 = 0;
local_87 = fVar4 * fVar4 + fVar3 * fVar3 + fVar2 * fVar2 != 0.0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = fVar5;
local_c8 = fVar6;
local_c4 = fVar7;
local_bc = fVar3;
local_b8 = fVar2;
local_b4 = fVar4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4081,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (10.0 < SQRT((local_60 - *(float *)(param_1 + 4)) * (local_60 - *(float *)(param_1 + 4)) +
(local_64 - *(float *)param_1) * (local_64 - *(float *)param_1) +
(local_5c - *(float *)(param_1 + 8)) * (local_5c - *(float *)(param_1 + 8))))
{
return;
}
}
}
if (debugoverlay == (int *)0x0) {
return;
}
(**(code **)(*debugoverlay + 0x10))(debugoverlay,param_1,param_4,"%s",param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.