CBaseEntity::VPhysicsInitStatic
0x00410150 · 606 bytes · __thiscall
_ZN11CBaseEntity18VPhysicsInitStaticEv
Decompiled
undefined (1 param)
/* CBaseEntity::VPhysicsInitStatic() */
IPhysicsObject * __thiscall CBaseEntity::VPhysicsInitStatic(CBaseEntity *this)
{
CBaseEntity *pCVar1;
uint uVar2;
char cVar3;
int iVar4;
Vector *pVVar5;
Vector *pVVar6;
IPhysicsObject *pIVar7;
undefined *puVar8;
cVar3 = VPhysicsInitSetup(this);
if (cVar3 != '\0') {
uVar2 = *(uint *)(this + 0x188);
if ((((uVar2 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)) {
iVar4 = (**(code **)(*(int *)(this + 0x194) + 0x2c))((CCollisionProperty *)(this + 0x194));
if (iVar4 == 1) {
iVar4 = GetRootMoveParent(this);
iVar4 = (**(code **)(*(int *)(iVar4 + 0x194) + 0x2c))(iVar4 + 0x194);
if (iVar4 != 1) {
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),6);
}
}
pIVar7 = (IPhysicsObject *)VPhysicsInitShadow(this,false,false,(solid_t *)0x0);
return pIVar7;
}
pCVar1 = this + 0x194;
iVar4 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(pCVar1);
if (iVar4 != 0) {
iVar4 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(pCVar1);
if (iVar4 == 2) {
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
pVVar5 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 8))(pCVar1);
pVVar6 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 4))(pCVar1);
pIVar7 = (IPhysicsObject *)
PhysModelCreateBox(this,pVVar6,pVVar5,(Vector *)(this + 0x2e0),true);
}
else {
iVar4 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(pCVar1);
if (iVar4 == 3) {
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
}
pVVar5 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 8))(pCVar1);
pVVar6 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 4))(pCVar1);
pIVar7 = (IPhysicsObject *)
PhysModelCreateOBB(this,pVVar6,pVVar5,(Vector *)(this + 0x2e0),
(QAngle *)(this + 0x37c),true);
}
else {
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
}
iVar4 = (**(code **)(*(int *)this + 0x1c))(this);
pIVar7 = (IPhysicsObject *)
PhysModelCreateUnmoveable
(this,iVar4,(Vector *)(this + 0x2e0),(QAngle *)(this + 0x37c));
}
}
VPhysicsSetObject(this,pIVar7);
return pIVar7;
}
}
return (IPhysicsObject *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.