ForEachPlayer<ElevatorPlayerCollector>
0x006bfa70 · 739 bytes · __cdecl
_Z13ForEachPlayerI23ElevatorPlayerCollectorEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<ElevatorPlayerCollector>(ElevatorPlayerCollector&) */
bool ForEachPlayer<ElevatorPlayerCollector>(ElevatorPlayerCollector *param_1)
{
float fVar1;
CBasePlayer *pCVar2;
char cVar3;
CBaseEntity *this;
int iVar4;
int iVar5;
CBasePlayer *local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<ElevatorPlayerCollector>(ElevatorPlayerCollector&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 006bfcbe to 006bfd0c has its CatchHandler @ 006bfd85 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
/* try { // try from 006bfb43 to 006bfbb8 has its CatchHandler @ 006bfd64 */
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if (((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
((*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
((cVar3 = (**(code **)(*(int *)this + 0x16c))(this), cVar3 != '\0' &&
(*(int *)(this + 0x1f6c) != 2)))))) {
local_38 = (CBasePlayer *)this;
iVar4 = CBaseEntity::GetTeamNumber(this);
if ((iVar4 == *(int *)(param_1 + 0x18)) || (*(int *)(param_1 + 0x18) == 0)) {
cVar3 = CFuncElevator::IsPlayerOnElevator(*(CFuncElevator **)(param_1 + 0x14),local_38);
pCVar2 = local_38;
if (cVar3 == '\0') {
if (((byte)*(CBaseEntity *)(local_38 + 0x14d) & 8) != 0) {
/* try { // try from 006bfd35 to 006bfd5e has its CatchHandler @ 006bfd64 */
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_38);
}
fVar1 = *(float *)(pCVar2 + 0x2e0);
if (((((fVar1 < *(float *)(param_1 + 0x1c)) ||
(*(float *)(param_1 + 0x28) <= fVar1 && fVar1 != *(float *)(param_1 + 0x28))) ||
(fVar1 = *(float *)(pCVar2 + 0x2e4), fVar1 < *(float *)(param_1 + 0x20))) ||
((*(float *)(param_1 + 0x2c) <= fVar1 && fVar1 != *(float *)(param_1 + 0x2c) ||
(fVar1 = *(float *)(pCVar2 + 0x2e8), fVar1 < *(float *)(param_1 + 0x24))))) ||
(*(float *)(param_1 + 0x30) <= fVar1 && fVar1 != *(float *)(param_1 + 0x30)))
goto LAB_006bfc15;
}
CUtlVector<CBasePlayer*,CUtlMemory<CBasePlayer*,int>>::InsertBefore
((CUtlVector<CBasePlayer*,CUtlMemory<CBasePlayer*,int>> *)param_1,
*(int *)(param_1 + 0xc),&local_38);
}
}
LAB_006bfc15:
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.