L L4D2node

ForEachSurvivor<AnyoneTooCloseToBoomerCheck>

0x0091bf40 · 844 bytes · __cdecl

_Z15ForEachSurvivorI27AnyoneTooCloseToBoomerCheckEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<AnyoneTooCloseToBoomerCheck>(AnyoneTooCloseToBoomerCheck&) */

bool ForEachSurvivor<AnyoneTooCloseToBoomerCheck>(AnyoneTooCloseToBoomerCheck *param_1)

{
  CBaseEntity *this;
  char cVar1;
  CBaseEntity *this_00;
  int iVar2;
  int iVar3;
  bool bVar4;
  longdouble lVar5;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<AnyoneTooCloseToBoomerCheck>(AnyoneTooCloseToBoomerCheck&)::
                      tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
    local_2c = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
                    /* try { // try from 0091c0d6 to 0091c124 has its CatchHandler @ 0091c298 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_0091c074:
    bVar4 = true;
LAB_0091c079:
    iVar3 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_2c != 0) {
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
    }
    return bVar4;
  }
  iVar3 = 1;
LAB_0091c045:
  this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar3);
  if ((this_00 != (CBaseEntity *)0x0) && (*(int *)(this_00 + 0x30) != 0)) {
    if (*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
      iVar3 = iVar3 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_0091c074;
      goto LAB_0091c045;
    }
                    /* try { // try from 0091c00d to 0091c04c has its CatchHandler @ 0091c2ad */
    cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
                    /* try { // try from 0091c17f to 0091c292 has its CatchHandler @ 0091c2ad */
    if (((cVar1 != '\0') && (*(int *)(this_00 + 0x1f6c) != 2)) &&
       ((iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 2 &&
        ((cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar1 != '\0' &&
         (cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar1 == '\0')))))) {
      this = *(CBaseEntity **)param_1;
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this);
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      local_28 = *(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0);
      local_24 = *(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4);
      local_20 = *(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8);
      lVar5 = (longdouble)VectorNormalize((Vector *)&local_28);
      if (((*(float *)(ZombieExplodingOuterRadius._28_4_ + 0x2c) * 1.1 <= (float)lVar5) ||
          (local_20 < -0.7071)) ||
         (cVar1 = (**(code **)(*(int *)this_00 + 0x42c))(this_00,*(undefined4 *)param_1,1),
         cVar1 == '\0')) goto LAB_0091c038;
      bVar4 = false;
      goto LAB_0091c079;
    }
  }
LAB_0091c038:
  iVar3 = iVar3 + 1;
  if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_0091c074;
  goto LAB_0091c045;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)