UTIL_PlayerByIndex
0x00b29a50 · 105 bytes · __cdecl
_Z18UTIL_PlayerByIndexi
Decompiled
undefined (1 param)
/* UTIL_PlayerByIndex(int) */
int * UTIL_PlayerByIndex(int param_1)
{
char cVar1;
byte *pbVar2;
int *piVar3;
if (0 < param_1) {
if ((((*(int *)(gpGlobals + 0x14) < param_1) || (0x7ff < (uint)param_1)) ||
(*(int *)(gpGlobals + 0x58) == 0)) ||
(pbVar2 = (byte *)(param_1 * 0x10 + *(int *)(gpGlobals + 0x58)), (*pbVar2 & 2) != 0)) {
return (int *)0x0;
}
piVar3 = *(int **)(pbVar2 + 0xc);
if (((piVar3 != (int *)0x0) &&
(piVar3 = (int *)(**(code **)(*piVar3 + 0x18))(piVar3), piVar3 != (int *)0x0)) &&
(cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar1 != '\0')) {
return piVar3;
}
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.