UTIL_KickBotFromTeam
0x0042dd60 · 276 bytes · __cdecl
_Z20UTIL_KickBotFromTeami
Decompiled
undefined (1 param)
/* UTIL_KickBotFromTeam(int) */
undefined4 UTIL_KickBotFromTeam(int param_1)
{
code *pcVar1;
char cVar2;
CBaseEntity *this;
undefined4 uVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
iVar6 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6);
if ((((this != (CBaseEntity *)0x0) &&
(uVar3 = (**(code **)(*(int *)this + 0x778))(this), (char)uVar3 != '\0')) &&
(cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 == '\0')) &&
(iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == param_1)) goto LAB_0042ddce;
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar6 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), this == (CBaseEntity *)0x0 ||
(uVar3 = (**(code **)(*(int *)this + 0x778))(this), (char)uVar3 == '\0'))) {
iVar6 = iVar6 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar6) {
return 0;
}
}
iVar4 = CBaseEntity::GetTeamNumber(this);
if (param_1 == iVar4) {
LAB_0042ddce:
pcVar1 = *(code **)(*engine + 0x94);
uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
uVar5 = UTIL_VarArgs("kick \"%s\"\n",uVar5);
(*pcVar1)(engine,uVar5);
return uVar3;
}
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.